Friday, February 12, 2016

Thursday Practice Report

First bit - some notes on practice. It was probably the best practice I have had in a long time, in terms of developing my game, so I need to note things down.
  • Remembering to lean back until I am in measure and I have opposition and I lean forward, as per Capo Ferro, makes a HUGE difference.
  • Placing my tip "under" someone's hilt is fantastic. It means that, by twitching, I can force them to commit one way or another and then cavazione to the other side. Note that "under" just means "on the other side of their hilt from their body", in order to force them to make the afore-mentioned choice.
  • Envelopment is pretty great. I finally feel like I understand how to deal with opponents in a low-center guard.
  • People are learning to deal with the hard up-parry with my dagger - that makes me happy.
  • From Fabris 60, a yielding-around outside line shot accompanied by a dagger-parry to trap their sword is pretty cool.
  • I need to work on point control - there were many times where I just straight-up missed my target, or I got the quillon-lock on their sword that I wanted but couldn't bring my point home due to my opponent's body voids.
  • Sweet mercy I fought a lot. Ow, ow, ow.
After filling out links and grabbing appropriate images, I will post about the new thing I was doing. It's pretty cool, and I'm excited to share it.

Friday, January 22, 2016

More Practice Notes

Just so that I don't forget...

  • I worked on my enveloping. I fought a dude who is taller than me and has very good distance and timing. He kept his sword low and center-line-ish. I tried to use standard opposition on him, and things worked badly for me. I then started off by sweeping his sword down, then rotating my arm such that his sword got scooped back up again. I think this technique has merit against people who keep their swords super low but still pointing at their opponents. I need to try this against a couple of other people who do similar things, but it seems like a very valid addition to my flowchart.
  • Mentioning that - I should transcribe my current flowchart and keep it up-to-date. But "should" is a slippery word, generally meaning something that one feels bad for not doing, but still won't do.
  • I need to figure out how to make my standard Capoferro Terza more effective against people who push hard against my blade. Feints? Switching to Prima? Who knows.
  • Edit: Oh yeah, I've been doing really good passing steps on reaction to being out of distance.
That's all I've really got at the moment.

Monday, January 18, 2016

Practice Thing

I went to practice! There are a number of things to note for later, and I write them here.

  • Destreza continues to be fun. Switching back and forth, I think I actually prefer using my shorter rapier for destreza-ing. This is not because of any inherent advantage to it - it's just that fighting destreza with a longer rapier ends up being very similar to my standard game, whereas fighting destreza with a short rapier ends up being very novel and teaches me interesting things.
    • I also think that my destreza game when using a short rapier might be better than my Italian game when using a short rapier, and that is an interesting thing. This requires further study.
  • I have been extending my arm when in safe measure to provoke a response, to which I pull my arm back a bit and then disengage around. This seems to work well, but I need to work harder at defense when doing this. Currently it is leading to many double-kills.
  • With my long rapier, I have been slowly tracing down toward people's hilts and then disengage-lunging to their face or chest when my tip is just above their hilt. People tend to allow me to do this because they view having my tip near their hilt as an advantageous position. When in an appropriate position though, a disengage-lunge is just a touch above one tempo. This means that if I do something extra, this tactic works well. Additionally, it's something that people let me do, unlike standard find-gain-thrust mechanics or far-outside-line shenanigans.
    • "Something Extra" includes:
      • The afore-mentioned arm-extend-retract thing.
      • Covering their obvious line with my dagger
    • This also synergizes super well with long-blade destreza.
    • Maybe I should be making special note to raise my hilt and perform body-voids to defend myself, if I plan to do this.
  • Longsword continues to be fun. I am still working just above the basics, but working with my don gives me a large head start. Longsword makes me really want to do Cut and Thrust, though, and for that I need gauntlets. Perhaps I should make something very basic out of leather.
  • Tick-reset-tick-stab is still an effective strategy using attentional blink and training of one's opponent.
  • I end up fighting the same people quite a bit, because they are very enjoyable and educational people to fight. I should probably make an effort to branch out more.
  • I need to work on Giganti's response to a leg/foot shot. Giganti basically says that you should pull your leg back, lean forward, and stab them in the face. The way I have been implementing this, I actually hop backwards a bit due to the momentum of my front leg and straightening my back leg. It was brought up to me that this gives my opponent just a bit of time in which they know where I am going to be, which means they can do horrible things. I need to relax the motion into something where I do the same thing, but don't hop. This would let me take a step backwards or forwards out of that stance, if need be.
  • I also need to try circling a bit more. The particular sequence is:
    • Circle to your opponent's left with a pass, ending with your left foot forward.
    • Perform a passing lunge, ending with your right foot forward and bringing the circle into a tight spiral, such that you go smoothly from heading diagonally left to moving directly toward your opponent.
    • This probably works best if you are in the middle of other circling movements.
    • This is slightly deceitful of distance. It won't get you completely there if your opponent is completely on, but it will help.
Practice was very satisfying, though. I think I'll leave this post there, and not really mark out anything I need to work on in particular.

Thursday, January 7, 2016

Triangular Thrusts OR Opposition in Motion

INTRODUCTION

This is a rewrite of a private post I made a while ago, back when this was a tumblr account and not a blogger account. I had thought I had posted this already, but apparently I just thought about it so intensely that I thought I had rewritten it.

BEGIN EDIT AS OF 2017-01-05
After some feedback, I added the one picture that was asked for. I had originally drawn out all of the pictures for this post, but the sheet of paper got lost to the winds of time. So, lazy. Also I want to discuss this, so not having pictures serves to increase the likelihood that people will ask questions.
END EDIT AS OF 2017-01-05

This post describes a particular type of offensive opposition that is relatively effective and reproducible. This doesn't mean that there are no exceptions - it just means that I understand what the exceptions are, and understand that the exceptions don't diminish the usefulness of the whole

The way people usually learn is as follows:
  1. See a situation
  2. Try a thing
  3. Did it work?
    1. If so, put that sort of situation in your memory as one that works
    2. If not, put that sort of situation in your memory as one that doesn't work
  4. Repeat
That is immensely difficult without a theoretical basis. Period manuals and other types of teaching help - they point out they type of situations that might work out. They don't tend to talk about why they work, except in a cursory sense. The why is usually assumed to be somewhere between "because I say so" and "because this is the way things are done". (As an aside, this is why I love Meyer - he goes relatively deeply into the why and the how.)

This is my attempt to codify things into a little heuristic I can run in my head during a practice bout. Obviously I am not going to think through a heuristic in my head while in a tournament bout - that leads to me possibly missing something that my opponent does or reacting slowly or something. During practice, however, this lets me analyze situations far faster, and learn which situations do or don't feel right. It's that feeling right which guides me during a tournament bout, and it's repetition in free-fighting which lets me establish that feeling.

This heuristic relies on three main principles, outlined in more detail below. They are:
  1. Geometry
  2. Timing
  3. Opposition

Again, they are described in excruciating detail below.

You will also note that there are notations for where there should be images. I have been sitting on this post for about a month, so in order to follow the philosophy of "more content faster is better", I'm just going to publish it with descriptions of the intended images. If people ask for me to produce specific images in the comments, then I am much more likely to produce them. As it stands, I think that I have specified far more images than necessary for comprehension.

*****
GEOMETRY
Lines are Important

Fencing is about lines.

I'm not talking about the outside line and the inside line here - I'm talking about geometric lines. The connection between two points.

The simplest line in fencing is the connection between your hilt and your target on your opponent. The simplest case of this is that you take your sword, point it at your target on your opponent, and then push it forward until your tip touches them. If you don't react in time, then they will touch you and you will lose.

[DRAWING OF STRAIGHT LINE, TOP VIEW, FROM ONE DUDE TO ANOTHER]

*****
TIME
Movement and Tempo

Fencing is also about time.

There is a minimum reaction time. It is impossible to react faster than a certain number of milliseconds.

In my experience, the minimum time for someone to react is about the time it takes a skilled person to lean forward and extend their arm, without taking a lunging step. To me, this is the definition of "a tempo. This lines up with Capoferro's definition of tempo, in which he describes arm-only movements as half a tempo, a leaning thrust as one tempo, and a lunge as one and a half tempi.

It also follows that a disengage or any other kind of meaningful blade-repositioning consumes at least half a tempo, and usually a full tempo. Because of this, there are two main actions - jockeying for position, and throwing a thrust.

*****
EXPLANATION, PART I:
Physical Limitations

If one tempo is the minimum reaction time, then it seems useful to analyze actions based on what you can do in one tempo. This is the minimum that you can do without your opponent being able to react to it.

Using our earlier definitions, it also follows that if you are close enough to perform a leaning thrust, and your tip is pointed toward its end destination, then your opponent should by all rights be dead in one tempo. It should be impossible for them to react in time to save themselves.

If we place ourselves in our opponent's place, then we should realize that we need to never ever allow our opponent to be within leaning-thrust range with their tip pointing toward our bodies. This is the excruciatingly detailed justification for why we Find or Gain our opponent's blade. Here I am using the Fabris/Capoferro definition in which Find and Gain are synonymous, rather than the Duello definition in which Find comes before Gain.

*****
YOU CAN IGNORE THIS BIT IN A SMALL FONT, PART I:
But What If...!

Here are three tangents, for the initial arguments that I imagine people raising.


"But Lupold," you say in objection, "I parry people all the time because I know they are lining up to thrust at me."

That's nice kid. This is because you anticipated their shot - before they lined up their action, you initiated an action to parry it. Don't deny it - the impulses from your brain were firing as soon as you saw them line up their shot. Maybe you saw a tell or some such. For our purposes today, this is Bad. This is because a tell can be a lie. Or someone can halt their sword for a split second mid-thrust and then start it moving again. It turns life into a guessing game, rather than a reproducible means to be successful. When daggers are involved, this is frequently how things go - I try to tell you a lie to get you to take a tempo with your dagger, parry wrong, and then stab you.

Dagger actions are half-tempo. Unfortunately, our brains operate at a rate of one tempo. So you can queue up anticipation all you want, and can might have success with it. But when it comes down to planning your initial actions, you have to plan them in one-tempo chunks. Anything smaller than that is guesswork and chance. You can make high-percentage guesses, and if you analyze the possible motion of swords then you can move your dagger from place to place to parry their sword. But if you aren't conscious of the limitations of your reactions, then you will eventually get overwhelmed and fail.

This realization has been key to my progress.

*****

YOU CAN IGNORE THIS BIT IN A SMALL FONT, PART II:
Weirdness in Timing!

One type of action bears particular note - a lunge with a late thrust. I actually do not mind this type of action, so long as you lunge in a good defensive posture which doesn't allow your opponent a one-tempo counter-thrust. Then, after you have moved forward some and you are in position to launch a one-tempo attack, you do so. Most opponents will attempt some sort of opposition when they see you moving forward, but if your sense of opposition is better, you can probably thrust in such a way that their sword does not have the strength to parry. Be careful when doing this though - it is likely that your opponent will think that you are undefended, then they will attempt to thrust or lunge. This action will begin in the middle of your thrust, so make sure that your thrust will land, but not hard.

*****

YOU CAN IGNORE THIS BIT IN A SMALL FONT, PART III:
Further Weirdness in Timing!

This sort of lunge can also be performed if one begins with one's sword far off-line. This can be used to force one's opponent to guess what angle the attack will come from - after all, you only have about half a tempo of information before you have to react, given that your reactions are one tempo too slow to act. In this situation, you must choose an action that shuts down all options - the easiest of these is to step backwards. Failing that, use body positioning to limit their targets and perform some sort of defensive action or counter-thrust. Failing that, you can probably guess where their arm is going.


*****
EXPLANATION, PART II:
Triangular Thrusts

As such, we want to push our opponent's tip away, such that they cannot touch us. Our opponent will probably do the same. If they do not, then they are dead and don't know it yet. This is the base position that we will find ourselves in, if we get to leaning-thrust range. Both of our tips are pointed away from each other, limited by the other person's sword.

[DRAWING OF TWO PEOPLE, NEITHER HAVE A STRAIGHT LINE AT EACH OTHER]

For the following, imagine two people with a single rapier standing positioned in the outside line. There are slight differences in how to think of the inside line, but we will get there in time.

Because of this positioning, the smallest movement that we make will be a sort of triangle, formed as we move our blade into a line pointing at our opponent and then as we extend it. One side of the triangle is formed by the movement forward of the hilt (Line A below) and the end position of the blade (Line B below). One side of the triangle (Line C below) is drawn by the tip as it moves from its starting position to its ending position. And the last side of the triangle (Line D below) is formed by the initial position of your blade. How quaint! I will call this a Triangular Thrust henceforth.

Two stick figures. One has a sword. Why don't they have hips or legs? I don't know.
And yes. This triangle would be described as AB-C-D, since A and B combine to form a single side of the triangle.

As such, you can move your opponent's and your blades around. Maybe you thrust, maybe they do. Maybe you thrust at the same time! This is the most dangerous. After all, if all we have is what has been covered thus far, we have no way of knowing whose sword will strike home. But in general, we have two principles here.
  1. If our opponent does thrust, they will not touch us.
  2. If our opponent thrusts, they might touch us.
If our opponent does not touch us, then we are fine. We live to fence more. However, if our opponent thrusts, they might touch us. This is scary. We don't want that. With what we know thus far, we live in terror and as such cannot attack ever.

There is, however, one more part of fencing that I have not yet elaborated upon - opposition.

*****
STRENGTH
Strength of the Blade

Fencing is about strength.

Opposition is the idea that, when one sword pushes against another, one or the other will "win" and go where it wants, or they will be "equal in strength" and both swords will not come on line or whatever.

In general, a blade will win opposition when the point of contact between blades is closer to its hilt than the the opponent's hilt. This is because in the muscular system of your arm, the weakest part will always be the wrist and hand. As such, your blade acts as a lever on that joint.

If the point of contact between your blade and your opponent's blade is closer to your hilt than to your opponent's hilt, then this lever is less disadvantageous to you than it is to your opponent. You win opposition.

[DRAWING LABELLING WINNER / LOSER]

*****
YOU CAN IGNORE THIS BIT IN SMALL FONT, PART IV:
But Some People Are Really Strong!

"But Lupold," I hear you cry once again, "Some people have really strong wrists! A guy once pushed through the middle of my blade with his tip! It was terrible!"

Yes. This is true. In this case, you have to imagine that the point of contact is farther out on your blade than it actually is, for the purposes of opposition. It sucks, but that's why strong wrists are nice luxuries for fencing. Fortunately, naturally weak wrists tend to come with benefits like arms which are not wide across and thus are hard to touch. This is why the inside of the elbow is such a nice target on big, strong guys. "Oh hey, look at that nice huge arm." *stab*

This is also what you need to do if someone's arm is really long. The idea here is that when everything in your arm is straightened, your strong will be at a certain place, as will your opponent's strong. If they have longer arms or stronger wrists, this place will be farther forward, either by virtue of being able to push harder or by virtue of it actually being farther forward.

*****
YOU CAN IGNORE THIS BIT IN SMALL FONT, PART V:
Blades Don't Work Like That!

Another exception - in reality, the triangular thrust is probably not a perfect triangle, depending on how your sword is weighted. I use a forward-weighted sword, so my sword moves slightly differently from a backward-weighted sword. The actual shape it creates, instead of having two lines converge on the hilt, has two lines converge on a point about four inches down the blade from the hilt. But that's not something that one strictly needs to understand for the purposes of this. There are interesting bits of physics going on here that are not super-relevant to this. I have spent a long time thinking about those physics-bits, and I am relatively sure they don't matter.

[MAYBE A LITTLE TINY DRAWING OF A TRIANGLE WITH A POINT ON THE BLADE, NOT ON THE HILT.]

The important bit is that strength and opposition remain the same, because the main factor in opposition is the effect of the lever which is your sword on the fulcrum which is your wrist - not the point your sword wants to rotate around.

*****
EXPLANATION, PART III:
Pushing Through Their Blade

Considering opposition, it becomes clear how we can win if our opponent does not move. If we make sure that a stronger part of our blade touches a weaker part of their blade as we perform our Triangular Thrust in, we can nearly guarantee successful opposition. That leaves one more pesky case - what happens if our opponent thrusts at the same time we do?

[DRAWING OF THRUSTING THROUGH SOMEONE'S TIP]

To figure this out, we should consider what happens during the already-mentioned Triangular Thrust. As we extend our hand forward, our blade comes on-line. As we rotate our wrist to come on-line, the stronger part of our blade moves forward, in addition to the entire sword moving forward.

[DRAWING OF ROTATING A SWORD CLOSER TO POINTING FORWARD, WITH THE STRONG PARTS LABELLED]

Because of this, it seems as though the person whose sword is closer to pointing toward their final target has a more advantageous blade position, if both triangles intersect each other.

[MAYBE ALSO A BEFORE/AFTER DRAWING OF TWO PEOPLE, ONE MORE OFF-LINE THAN THE OTHER. BEFORE SHOWS INITIAL POSITION, AFTER SHOWS THE OTHER PERSON GETTING ON-LINE FIRST.]

This is all well and good in a toy example. But there are many complications. For example - we don't necessarily know what our opponent's final target is. They could want to point toward my face, or they could want to point toward my hip. These are two very different targets.

However, since a direct thrust is the only single-tempo action we care about, then we can imagine the worst case. My opponent's blade will be strongest when thrusting toward the target closest to their tip, because that is the place at which they are closest to on-line. So, if we are on the outside line, they will thrust to my shoulder, head, or the right part of my stomach in rare circumstances, depending on where their blade is. I will call this the opponent's Strongest Target.

[FRONT-VIEW DRAWING LOOKING AT AN OPPONENT. YOUR SWORD IS SHOWN. TIP HIGH, INSIDE LINE. SHOULDER IS STRONGEST TARGET, AND CIRCLED. SIMILAR FOR INSIDE LINE.]

Generally the Strongest Target is the face, just inside the shoulders, or just inside the hips, since these are the edges of the "kill zones" on your opponent's silhouette.

[DRAWING, FRONT VIEW, WITH FACE, SHOULDERS, AND HIPS TARGETED. MAYBE INSIDE OF ELBOW TOO, AS AN OPTION?]

Anything else either consumes more time or is weaker. If you are thrusting with good form, you should be able to close off your opponent's attacks to other places if you gain opposition first.

It follows that if you could perform quick calculations of whether your blade is more on-line than your opponent's blade, you could figure out if thrusting would win you the bout, when you are within leaning-thrust range. As it happens, I have a way to perform this calculation.

*****
EXPLANATION, PART IV:
This Is The Point Of This Post
Seriously, If You Read Nothing Else, Read This

Imagine a line connecting from your hilt to your Strongest Target on your opponent. You can tell roughly how far off-line you are by thinking about how far away from that line your tip is. If you tie some twine to your hilt and have your opponent hold the twine to their body, you can measure it with a yardstick.

[DRAWING OF SIDE-VIEW, ONLY YOU HAVE A SWORD WITH CONNECTING LINES FROM HILT TO STRONGEST TARGET. SECOND VERSION, WITH YELLOW YARDSTICKS DRAWN IN. EXPLAIN ABOUT HOW FAR OFF-LINE IT IS.]

Then, imagine a similar line, from your opponent's hilt to their Strongest Target. If the yardstick-measured distance from their tip to that line is more than your yardstick-measured distance from your tip to your line, then you should win opposition if you thrust. This yardstick-measured distance I will call the Strongest Line Width.

[DRAWING OF SIDE-VIEW, BOTH HAVE SWORDS, LINES, YARDSTICKS. SHOW WHOSE IS SHORTER. MAYBE AN AFTER-SHOT OF THE WINNER THRUSTING THROUGH THE LOSER?]

This isn't a complete definition. If your opponent is using a 35-inch sword and you are using a 45-inch sword, then you need to pretend that your tip is 10 inches closer to your hilt in order to determine your Strongest Line Width. If they are stronger, or have longer arms, then you need to pretend that your blade is longer for opposition purposes as well, since that allows them to put a place of equal strength farther forward in space. Aside from that though, this is a pretty simple calculation that human eyes are pretty good at.

[SAME DRAWING, BUT ONE PERSON'S SWORD IS MUCH SHORTER. YARDSTICK MEASURES FROM SOMEWHERE BEHIND THE TIP OF THE LONGER BLADE.]

How to use this method:

  1. Ignore the "Before the Fight" steps when you are starting out using this. They are included for the sake of completeness.
    1. Before the Fight: 
      1. Determine Modifiers for determining Strongest Line Width.
        1. Start off by thinking of blade length. If your opponent's blade is shorter, get ready to think opposition in terms of the point on your blade that is the same length as theirs tip from their quillons.
        2. Are their wrists stronger? Start imagining your tip as being a bit farther out.
          1. The reverse is true if their wrists are weaker.
        3. Are their arms longer? Start imagining your tip as being a bit farther out again.
          1. The reverse is true if their arms are shorter.
  2. During the fight:
    1. When in Leaning-Thrust measure, if the following are true, thrust and you win:
      1. Does a stronger part of your blade contact a weaker part of theirs (or not contact theirs at all), if they don't move?
      2. Do Triangular Thrusts to your and their Strongest Targets all intersect?
        1. Is your Strongest Line Width Shorter than theirs?
  3. Yay, you should theoretically win!

[SILLY DRAWING OF SOMEONE SMILING, SWORD THROUGH THE OTHER PERSON.]

*****
CLOSING

Things are in reality more complicated than this. But this is a useful approximation that relies on several valid assumptions. It assumes that there is a minimum time before your opponent can react. It assumes that there are a couple of actions that can occur in that minimum time. Lastly, it assumes that we can determine the result of these actions ahead of time, so that we can learn to recognize situations in which we win. Eventually, one learns to recognize these situations without thinking, and then you're ready to do this in a tournament.

*****

COMPLICATIONS

*****
THE INSIDE LINE
Fencing Line This Time, Not Geometric Line

The inside line is messier than the outside line. I tend to simplify things by using a dagger to cover the line to their Strongest Target on my body.

The alternative is to find their blade on the inside, and then throw a Triangular Thrust toward a point over their sword-arm shoulder, not on their body. While doing this and after your blade makes contact with their hilt, roll your wrist to position your bladeblade past your original target and make your tip contact their body.

[BEFORE/DURING/AFTER DRAWING SHOWING STRONGEST LINE EXTENDING OVER SHOULDER, THEN SWORD GOING PAST THAT TO TOUCH OPPONENT.]

This is the only way I can think of to describe Duello-style opposition on the inside line within the paradigm here. This does make stabbing your opponent on the inside line a one-and-a-half or two tempo action. It should work properly, because your opponent can't really thrust to any targets on your body until after your blade touches their blade firmly, after which point they should be blocked from touching you or disengaging by your quillons.

*****
ASSORTED ADVICE
Because It's Not Lupold Without Long Bulleted Lists

Other ways to use or not use these principles include:
  1. Imagine a Strongest Line which points somewhere other than their body. Use this to predict if a particular way of jockeying for position will work and move their sword.
  2. Fight on the outside line, all the time.
    1. The inside line is terrible, more complex, and more dangerous.
    2. Perform arm-shots when on the inside line.
  3. Use body positioning to remove Strongest Targets as options. One particular example of this is the girata, as described by Giganti. Another is the leaning-forward Fabris stance. Another is the profiled Spanish stance.
  4. Don't try to use these principles when someone is using cuts. These principles are incomplete, and require further elaboration to include cuts.
  5. The inside of the elbow is a valid target, and its position is relatively predictable when someone is performing a Triangular Thrust, whether they know that they are or not.
    1. Their other option is to not attack, and if your opponent doesn't attack and you perform a thrust, you probably will be happier than they will be.
  6. If someone has a dagger, that dagger is likely to be able to parry Strongest Targets on their left side, if the dagger is in their left hand. It might behoove you to aim for targets that are not the absolute Strongest Target. For the purposes of the above calculation, you still must assume that they are aiming at their Strongest Target.
    1. I suggest aiming at their ribs next to their sword-arm.
  7. When people are leaning forward in a Fabris stance, sometimes they place their blade parallel to their body. This makes it much harder to apply a strong part of your blade to a weak part of their blade, assuming they stay static.
  8. If your opponent has a buckler and you try to use these principles unaltered, you will likely be sad.
I hope that this has been useful, or at least interesting. I plan to work on re-integrating this particular understanding of these principles into my game. I have been trying to thoroughly understand the physics underlying these principles, but that extra step into the abstract makes things too difficult to use effectively.

Good bye, good night, and good fencing!

Tuesday, December 8, 2015

Monday Practice

Practice yesterday was okay I guess? I felt good about my pickups against people, but I felt like I didn't fight super well in the tournament. I fought without my glasses on, since they tend to fog up quickly in my new mask. That isn't a workable long-term solution. Depending on lighting conditions, it is just a little bit harder to see and react to people's weapons. I need contact lenses, I need anti-fog glasses, or I need to rip out the padding from my new mask and do something with leather strapping to make it breathe.

If I'm going to fight in the tournament, I need to not half-ass it. I need to focus and bring intent to the tournament, or else I'll be unsatisfied with my fencing. I had several factors working against me in this regard - I am still figuring out my new mask, I am working with a new blade, I got a bruise on my most important knuckle before the tournament, and I spent some time teaching beforehand. Teaching always makes me kind of derpy for the next set of passes, and this time those passes happened to be the weekly practice tournament.

Just to be very clear - everybody else was fighting super-well. I just felt like I was not fighting well, despite not actually doing terribly in the tournament thing.

Looking at it in that way, I guess I'm not surprised that I was unhappy with how I fought in the practice tournament. I think I needed to not do the tournament this week, and instead find someone to get pickups with. I also did something unfortunate to my ankle during the practice tournament, but fortunately I am seeing the foot-and-ankle doctor tomorrow about a long-term issue.

*****

In order to help me stop feeling unhappy about practice, I am going to force myself to do a Plus-Minus-Plus exercise. This is an exercise in which I state one thing I did well, one area for improvement, and then another thing I did well. The positivity sandwich is super important - having something positive at the beginning means that I'm not going to just rant and rail about what I was unsatisfied about. Having something positive at the end leaves me with an at-least-slightly good feeling. Also, narrowing it down to just three important things reduces scope to the point that I can do actual meaningful work.

So, without further ado...

  • Thing I Did Well
    • I felt pretty good about my usage of the new blade. There were some hand-shots and opposition shots, especially during my pickups, that were really good. I couldn't have pulled them off with my case blade.
  • Area for Improvement
    • I didn't recognize that my headspace was off for the tournament. I offered to teach a thing, and then I didn't do anything to get rid of the bunch of little things that were in the back of my head bothering me.
      • More succinctly: I need to better recognize when I'm going on tilt, so I can take a step back to re-approach the tournament and change the things which are frustrating me.
  • Other Thing I Did Well
    • I feel like my three primary stances really clicked yesterday. Like, I didn't always win with them, but I felt super comfortable moving from one stance to another. 
      • Even so, I need to keep in mind that I shouldn't get complacent - those stances are probably up for another review pretty soon.
    • After-the-fact edit to remind myself of a thing:
      • I also finally got a technique to work semi-consistently which has been theoretical for a while.
        • In my heretical wrist-bent Giganti inside guard, apply opposition. Then, in the tempo of an action, circle your tip around their guard while rolling from fourth to first, raising your hand and moving it slightly right while extending. Lean forward and to the left, such that your body is protected by your hilt. After your hilt is in place, finish the disengage around their wrist/forearm. The target is as close on their chest to their right arm as possible.
          • At one point I did this and then just straight-up didn't recover because I haven't thought about how to recover after it is parried, so I just sat there going *click*.
All right everybody. That's it for me today. Keep fencing, keep drilling, and something else.

Sunday, December 6, 2015

Interim Post

I'm currently working on a semi-exhaustive categorization of techniques and strategies, and the techniques and strategies which are effective against them. I intend it to serve as a personal reference chart - "Oh man, that person is using super long range sniping shots. How do I deal with them? Well, chart says I should use counter-guards and zone-blocking, so let's try that." It is proving more of an ordeal than originally anticipated, so new posts are happening until I either shelve that other post, or I finish it.

*****

Yule was a good event. Lots of hanging out, lots of swording. Court was long, but that was fine. Lots of hanging out and talking with good people, although I wish I had started to get ready for court earlier.

In the early-ish, I helped to marshal the Bergental Baronial Rapier Championship. I was pretty impressed with the depth of competition there!

Then there was a bear pit tournament. It was good. After a rocky start, I got into a good groove. I got third place, which is pretty good. It felt good to just be able to do some Bear Pit and get into a groove.

I tried to integrate a bunch of new things and old things into my tournament game, but none of it seemed to be working super well. As such, I ended up relying on Distance and Timing Games to win fights. I would fight some holding my sword normally, then switch back to holding my pommel and tap my opponent at the absolute edge of my measure. It's amazing what gaining five inches suddenly can do to other people.

My hand decided that it really wanted to hold my sword in a Thibault-ish grip. It actually worked really well for the fights where I chose to do it. The particular variant of the grip that I was using meant that I had a very long grip on my sword, which let me use leverage from my wrist far more effectively than usual. People would find my blade pretty well, but then I would be able to push through them anyway. It was pretty great.

I then fought a bunch of good pickups. Yaaaaay.

*****

Basically all of my gear has started falling apart at once. My mask has been in questionable condition for a while, my gorget has had to be re-riveted, and my blade broke. For questionable reasons, I've chosen to replace my mask and my blade, rather than my gorget first.

New blade arrived from Darkwood! Yay! Due to some combination of "my blade broke sooner than it should have", "I have bought many things from Darkwood", and "they would like to look at my blade to see what happened with it", they were kindly willing to discount a new blade for me. I wanted to be able to fight my preferred melee form, so I took them up on the offer. I would say that this means you should buy things from them, but if you fight rapier in the SCA you probably have already given them  quite a bit of cash.

Compared to my current blade, it is about 1/4" longer both in the tang and in the blade length. I have cut down the threaded portion such that it fits my rigs - it was originally about 1/4" too long to fit. It is also a bit of a noodle, which I am fine with and was indeed the same as the sword I used before it broke.

It is 14.5 ounces, which is one ounce lighter than my current blade at 15.5 oz, and 0.5 ounces lighter than my old 45" blade. For reference, it is much much lighter than my ~21 oz longsword blade. It also doesn't really *feel* lighter in the tip, which means that most of the reduced weight is probably in the forte. That is fine with me.

When flex-testing, the new blade bends about 3", whereas my current blade bends just shy of 2". For reference, my longsword blade bends somewhere between 1" and 1.5".

From a purely subjective assessment, this blade is pure joy. It feels exactly like my old blade did, and I had thought I would never get my old blade back. It has all the same quirks I expect, and I am so happy about that. My case blade can return to being my case blade, and I can go back to using my whippy fishing-blade.

*****

I hadn't realized how much of what I do is made better by having a whippier blade. I do a lot of disengages which reverse direction toward the flat of my blade. This loads up some bend in the blade, which I then discharge by extending my blade and cutting into my opponent's blade. Lots of my cutting and angled opposition is made better by having a blade that can bend with the opposition, when using the flat.

More to the point - my favorite thing, the hilt-first disengage, is made better by having a bendy blade. The sudden movement creates some force on the tip, which bends the blade downwards and allows me to do subtle disengages around people's hilts. Perhaps this is part of why I have been almost entirely unsuccessful in teaching this technique to other people.

Monday, November 23, 2015

Practices Continue to be Good

Tonight, I fought a bunch. Instead of a play-by-play, I thought I would concentrate on how I'm trying to develop my game.

*****

My game for the last while has been concentrated on cutting through my opponent's opposition. Swords in collision are an edge case that I have studied pretty thoroughly. However, in order to gain the sort of cutting thrust I want, I have to throw that cut from my wrist, from a position in which my opponent has somewhat-strong opposition. That is a useful tool, but every new tool I add to my tool-set increases the effectiveness of every other tool.

I have watched through the Academie Duello series on opposition. In this video series, Devon Boorman talks about how to perform opposition correctly. And the videos I've watched thus far are So Good.

Today, I was working to try to fight even more safely than usual. I was trying to perform opposition from the elbow, not the wrist. The problem I ran into is that whenever I applied strong opposition, my opponents would disengage. Or they would put their tip far enough below my sword that I couldn't effectively oppose. Or other things like that, which neutralize Good and Proper fencing. As such, it was possible for me to defend myself in that way, but not for me to actually stab my opponent with my current knowledge.

In order to stab my opponents, I had to revert to my tactics from about a year ago, even before the cutting-opposition that I have been using recently. This meant that I did a lot of tiny twitchy mind-games type feints. It's the sort of thing that relies on my opponent reacting to me, which some people don't do until I present an actual threat. I could probably integrate cutting opposition into the new tactics, but I'm going to need to fight a more "pure" Duello-esque fight for a while so that I can learn how to blend things in without losing the essence of these new techniques.

One thing I noticed is that this type of fighting is far, far less tiring on my wrist. This means that I was able to pull off better twitch-angle-shots when I had to. Unfortunately, this form of opposition is one that the longer-time fencers in practice seemed to be very familiar with. As such, I ended up just sort of flailing when my first or second intention didn't work, and things did not go well for me.

Really, what I need to do is binge on Academie Duello videos. I'm sure that the Duello.tv website covers what to do in their fight when someone disengages and suchlike. I could guess, but I don't want to make assumptions based on the period manuals I have read. I also need to think harder about what to do when someone has a buckler, because frikkin' bucklers. Maybe I need to actually poke their buckler to get them to think, and then proceed accordingly? It's a start.

*****

I also played around with my longsword. I stitched together a leather wrapper for the handle, and it feels so good in my hands now. There is now an integral shim to improve blade stability, and it actually stayed in place when I took the sword apart. It is so easy for me to swing it around and do horrible, terrible things with it. I don't like the color of the leather of the handle in contrast with the metal of the sword, but that thing is intended to be an atrocity which will do horrible things on the melee field at Pennsic. As such, it shouldn't be pretty. Part of me wants to put a nice splatter of red on the handle, to properly express the horrible things that this longsword is capable of.

As a minor bonus, the integral shim means I can actually fully take apart the longsword and get my extra-heavy blade for drilling back on my standard hilt. Yay!

I want to make a new longsword handle for a second, shorter longsword. This is to see if I can replicate my success with this longsword's handle. I have probably spent upwards of 20 hours on research and work to make this handle, and I would like to see if I can do it faster this time. I started from basically no knowledge or skills, which is why it took so long. This new handle will be rounded and about 10", so it can be used with almost any blade and still be within SCA rules. I will see if I actually prefer the rectangular handle, or if my love of the rectangular handle I made is just some complex form of Stockholm syndrome.

Maybe I should leather-wrap a rapier handle I own which is too thin for my hands to use comfortably. That would be a good trial for leather-wrapping a cylinder.

*****

In order to keep myself accountable, I have the following action items:

  • Before next practice, I want to:
    • Watch through at least another series of Academie Duello videos.
      • This can just be in the background while doing another thing, like sewing or some kind of leatherworking or something.
      • I have a sheath to finish for Carolingia - perhaps that?
    • At home, drill more. I've been slacking lately, because work-stress.
      • Drilling is a good thing to do.
        • It improves my ability to stab a person.
        • It is vaguely aerobic.
  • Next practice, I want to:
    • Fight a buckler-user if possible, because bucklers are A Problem For Me. Poke the buckler and see how they react.
      • In the future, attempt to generalize reactions to poking buckler. Do all buckler users react the same way?
      • Try using my rotella. Do I react the same way when someone pokes my rotella?
    • Continue working on direct opposition in the method outlined by Academie Duello.
      • Don't try integrating cutting-through opposition yet.
      • Try not to use too many feints yet.
      • Probably this will be more detailed when I walk into Thursday practice, because of the above directive regarding watching more videos.
Until next time - have fun fencing!