tl;dr: I work through a theory of fencing in this post. If you want to, you can skip to the end and just skip back if something doesn't make sense. I don't mind!
I was trying to work on my recent "6 elements of attack" theory. Essentially, I argue that there are 6 types of attack, and to be defended you must defend against all six of them. Each one has a corresponding way-to-defend, and so an ideal defense includes all six elements of defense. And an ideal attack contains as many of the six elements as possible, to try to take advantage of any flaw in defense.
This post, I want to work on building up this idea which has been in the back of my head. This involves going through all possibilities related to it and branching out ideas, until we have covered everything necessary for it to be useful.
Those elements of attack are:
- Technique: Attack to absence. In general, the Italians call this a "disengage". Super obvious. When your wrist moves your tip in a circle in front of you, dipping past your opponent's tip or pommel. I call this "attack to absence", since it's literally moving your sword to the place that their sword isn't and attacking.
- Technique: Yielding around. That thing where someone pushes their hilt "outwards", perpendicular to the line between two fencers, while moving their tip "inwards" toward that line.
- Technique: Pulling out. This is when someone's sword moves in a way that moves the tip away from your shoulder, meaning that their tip can get around your sword. If their sword is below your shoulder, this can mean a move straight down. The key here is that the attacker's tip (or pommel in really really really weird circumstances) is the one that makes way for the defender's sword, whereas in Attack to absence, the attacker's tip stays forward, but the blade makes its way around the opponent's tip or hilt. This also means that some things which would normally be called a "disengage" would be considered to be this technique, too.
- Technique: Opposition. This is when someone uses a stronger part of their blade to push through a weaker part of your blade.
- Technique: Attack to slowness. This is when someone attacks right next to your hilt, meaning you can't parry them with your blade. This is mentioned in several manuals, but Fabris is notable for how he talks about doing it.
- Technique: Feinting. This is a weird meta-technique. This is when you half-attempt one of the above techniques in order to attempt to "draw out" a response which leaves an opening. Usually this is done by Italians using disengaging, since the Italian counter to a disengage leaves you open to a second disengage. Note that a feint can be intended to create a small advantage, and further feints can be designed to create slightly larger advantages until you are stabbed, which is why you need to react to a feint. Just, you need to react smaller, as we will cover later.
- Technique: Attack to absence.
- Countered by: Cutting to the reverse. Italians do this by default when changing lines, since their hand stays largely in the same place, but their blade moves. In general, you want to cut in a way that gets as close to perpendicular to their blade when your blades impact. This can be weird sometimes.
- Technique: Yielding around.
- Countered by: Pulling your hand away from the center line or back. This is what happens when an Italian executes a "transport". It also happens in Thibault a few times. This can be done by moving your hand backwards and maintaining your blade's angulation, or it can be executed by moving your tip backwards by moving your wrist. The former is probably better.
- Technique: Pulling out.
- Countered by: Following their blade. This means you need to extend your tip farther, or move forward, or lean, or something to prevent them from getting "out".
- Technique: Opposition.
- Countered by: Coming off-line with contact. If you let your tip come off-line, you can refuse them contact with weaker parts of your blade, or at least force them to come off-line as well if they wish to try pushing through your blade. This happens a lot in various dialects of LVD.
- Technique: Attack to slowness.
- Countered by: Voiding / Pushing. This is changing the relationship between your sword and your body, usually by pushing your sword in one direction while moving your body in another. You can also do just one or the other of those - a sideways void while not moving your sword counts as this, so long as your sword or hilt is between you and their blade. Fabris does this a lot, too, but more on this later.
- Technique: Feinting.
- Countered by: Keeping your previous line closed. This means that if someone is in a position and they move to disengage, your action needs to defend against both the line that you previously had closed, as well as the line they seem to be attacking on now. It amounts to knowing exactly what you are defending against, and how they can take advantage of your openings. Honestly, it boils down to good technique.
- Technique: Attack to absence.
- Defensive cue: Sudden lack of blade contact. Their blade is completely and very suddenly gone!
- Countered by: Cutting to the reverse.
- Technique: Yielding around.
- Defensive cue: Change in direction of blade pressure. This signifies that they are no longer trying to push through your blade, and now want to get around it and let your blade fall toward their hilt.
- Countered by: Pulling your hand away from the center line or back.
- Technique: Pulling out.
- Defensive cue: Avoiding blade contact. It's hard to pull out or away when blade contact has been established, so the best way to pull out is to avoid it in the first place. This can be accomplished by maintaining distance, using a refused stance, or moving their blade parallel to yours.
- Countered by: Following their blade.
- Technique: Opposition.
- Defensive cue: Movement toward your blade. This is what allows them to push through. This can be accomplished by snaking around behind your sword, too, which is an altogether more effective way of moving toward your tip.
- Countered by: Coming off-line with contact.
- Technique: Attack to slowness.
- Defensive cue: Coming on-line with your hilt. There is no reason they would do so otherwise, since coming on-line with your hilt leaves them terribly open to counter-attacks.
- Countered by: Voiding / Pushing.
- Technique: Feinting.
- Defensive cue: Attack that could not succeed / is too far away. If your opponent couldn't actually strike you if they followed through on their newly-attempted attack, it has to be a feint. Anything else is committed enough that it can be countered. In general, this is dictated by distance. Note that you still need to act on a feint, since a feint can be used to cover for a movement toward a better position, but the action you need to take is different.
- Countered by: Keeping your previous line closed.
- Technique: Attack to absence.
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Success cue: Hard, sudden rotation-ceasing blade contact. A disengage is a quick movement, involving moving your tip as fast as it can move. This will result is a sharp, clanging impact that will reduce the amount that your sword is rotating.
- Technique: Yielding around.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Success cue: Smooth, sliding blade contact. The yield doesn't have a huge amount of force to it in general, and hopes to make its way using reach rather than strength. So a yield, when blocked, presents nice, smooth contact.
- Technique: Pulling out.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Success cue: Continued pressing contact. When pulling out, they are presenting you with their weak. You will be able to feel your weak pressing against their weak.
- Technique: Opposition.
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Success cue: Sudden reduction or stasis in pressure. Either they will match your force by winding behind your sword, or they will not get there in time and the possible pressure they can exert will diminish as you move your stronger part of your blade closer to their weaker part.
- Technique: Attack to slowness.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Success cue: Thudding impact. This impact will not result in your blade rotating, really, since most of their force will be focused forward toward your hilt and body.
- Technique: Feinting.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Success cue: Smaller versions of other defensive success cues. Less pressure, that sort of thing.
- Technique: Attack to absence.
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Success cue: Hard, sudden rotation-ceasing blade contact.
- Attacking failure cue: Arrested movement. So if your disengage stops before you would have stopped it yourself, your attack to absence has failed.
- Technique: Yielding around.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Success cue: Smooth, sliding blade contact.
- Attacking failure cue: "Pulling" movement. Basically, if your tip doesn't feel like it's quite going in as far as you need for it to, your yielding attack has likely failed.
- Technique: Pulling out.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Success cue: Continued pressing contact.
- Attacking failure cue: Continued pushing against your blade. This means that you haven't actually succeeded at pulling out, since they are still in contact with your blade.
- Technique: Opposition.
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Success cue: Sudden reduction or stasis in pressure.
- Attacking failure cue: Sliding toward their hilt. If they have adjusted their blade to overcome your attack by opposition, that means they are in a position that forces your sword to either give up its strength, or slide toward the strong part of their blade.
- Technique: Attack to slowness.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Success cue: Thudding impact.
- Attacking failure cue: Blade movement off-line. This is similar to the failure cue for Pulling out, but where you're probably moving backwards for Pulling out, in this case you are moving forwards. They are essentially acting as a bullfighter and allowing your forward momentum to carry you past them.
- Technique: Feinting.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Success cue: Smaller versions of other defensive success cues.
- Attacking failure cue: Small response. The point of a feint is to draw an exaggerated response so that you can execute a counter to their defensive technique. If they don't respond, or they respond in a very small way, then your feint has probably failed.
- Technique: Attack to absence.
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Success cue: Hard, sudden rotation-ceasing blade contact.
- Counter-counter: An even smaller Attack to absence. The way absence works is by trying to rotate around the physical limits of their weapon. If they have rotated their weapon to defend against your attack to absence, that means there's likely an opening on the other side of their weapon now. Unfortunately, the defensive action is smaller than the offensive action here, so there's no guarantee this will work. This is where mid-blade disengages tend to come into play, for the offense.
- Attacking failure cue: Arrested movement.
- Technique: Yielding around.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Success cue: Smooth, sliding blade contact.
- Counter-counter: Opposition / Winding. If you have executed the Yield around, then you have gotten your sword "behind" theirs. This means it is will be hard for them move the strong of their blade in the way of the weak of yours. This is similar to the German concept of "winding", in that you wrap your blade around their blade to make it impossible for them to gain back opposition.
- Attacking failure cue: "Pulling" movement.
- Technique: Pulling out.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Success cue: Continued pressing contact.
- Counter-counter: Attack to slowness. By virtue of your opponent extending their blade, they are presenting you with their hilt. This means it is very easy to attack toward their hilt in response, especially if they are not in a position that allows for a good void.
- Attacking failure cue: Continued pushing against your blade.
- Technique: Opposition.
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Success cue: Sudden reduction or stasis in pressure.
- Counter-counter: Yielding around / Winding. These counter each other in an exciting way. As stated above, the combination of Yielding around and Opposition leads to a concept the Germans call "winding". It is likely that you and your opponent will get into a stalemate here, in which you need to abandon your plan and do something else.
- Attacking failure cue: Sliding toward their hilt.
- Technique: Attack to slowness.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Success cue: Thudding impact.
- Counter-counter: Pulling out, depending on distance. Attacks to slowness imply more forward movement than a lot of other actions here. If you are still far enough out, though, you can Pull out. The sideways movement of Voiding / Pushing from your opponent makes this easier. As you get closer, Pulling out becomes less of an option. In this case, the changing relationship between blade and body becomes harder to take advantage of, and you must use a different technique. Of course, a moulinet, which can arguably be either Pulling out or an Attack to absence depending on execution, remains possible.
- Attacking failure cue: Blade movement off-line.
- Technique: Feinting.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Success cue: Smaller versions of other defensive success cues.
- Counter-counter: Redoubling. So, executing the same attack, but bigger. If your opponent doesn't move at all, then you are likely to catch them off-guard. If they move a bit, but not too much, they can still defend themselves.
- Attacking failure cue: Small response.
There's also a relationship between Attacks to absence and Feinting, since the size of your Attack to absence will decrease over time. As the size of these Attacks decreases, the size of what qualifies as a Feint decreases as well. So while a tiny twitch might not be useful at the start of a fight as a feint, after three disengages it might be useful as one.
We can also look at the defensive and offensive actions and guards that make those actions easier. For the defense, this allows us to change and fortify our stance based on what we think our opponents will do. For the offense, that allows us to choose our attack based on what our opponent's stance is.
- Technique: Attack to absence.
- Offensive guard: Angled guards. The idea is that if your guard is angled such that your sword can cross with your opponent's sword, you can use your wrist to move your blade above or below your opponent's guard.
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Defensive guard: Counter-angled guards. A similar thing. If you have no crossing with your opponent's guard, it's hard to cut into the reverse of their disengage motion. The important part here is that you know what direction they can move their sword, and how to execute a counter-movement.
- Success cue: Hard, sudden rotation-ceasing blade contact.
- Counter-counter: Attack to absence.
- Attacking failure cue: Arrested movement.
- Technique: Yielding around.
- Offensive guard: Arm or body pulled back. This means you have distance to extend your arm and bend at your wrist, to suddenly gain distance and angle around your opponent's blade.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Defensive guard: Blade away from the diameter. This means that your blade or tip is already away from the diameter line between your shoulder and your opponent's shoulder.
- Success cue: Smooth, sliding blade contact.
- Counter-counter: Opposition / Winding.
- Attacking failure cue: "Pulling" movement.
- Technique: Pulling out.
- Offensive guard: Arm has room to pull sword back. This means you can pull your sword away from their shoulder, even if it's not straight backwards. Reserving some space to move forward as well is useful in order to make it harder decide what your end target is.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Defensive guard: Arm and sword extended. If they can't get out, then they can't pull out.
- Success cue: Continued pressing contact.
- Counter-counter: Attack to slowness.
- Attacking failure cue: Continued pushing against your blade.
- Technique: Opposition.
- Offensive guard: Blade "over the opponent's blade". This means that your blade is angled in a way that makes it take longer to regain opposition, and the process of regaining opposition might just put you back on-line.
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Defensive guard: Mid-blade at or near the edge of profile. This means that if they try to strike through your mid-blade or the weak of your blade, they will miss you. The idea is to force your opponent to place their weak on your strong if they want to attack you.
- Success cue: Sudden reduction or stasis in pressure.
- Counter-counter: Yielding around / Winding.
- Attacking failure cue: Sliding toward their hilt.
- Technique: Attack to slowness.
- Offensive guard: Attacker's hilt in-line with defender's hilt. This means that you can push your hilt in toward the defender's's hilt, and the line through their hilt will connect with their body.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Defensive guard: Hilt near or past the edge of the profile, arm extended. This would allow you to have less distance to move your body or your sword to push their sword past your profile. The extension of your arm means that your profile is effectively smaller. Having your hilt near the edge of your profile means that there's really only one direction that they can strike toward your body, near your hilt.
- Success cue: Thudding impact.
- Counter-counter: Pulling out.
- Attacking failure cue: Blade movement off-line.
- Technique: Feinting.
- Offensive guard: A compromise among several. Feinting works by overwhelming your opponent with options. Don't do any particular guard which would let them know what you will do.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Defensive guard: Counter-guard. Make sure to be in a guard that can defend against all options that they have.
- Success cue: Smaller versions of other defensive success cues.
- Counter-counter: Redoubling.
- Attacking failure cue: Small response.
- Technique: Attack to absence.
- Offensive guard: Angled guards
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Defensive guard: Counter-angled guards.
- Success cue: Hard, sudden rotation-ceasing blade contact.
- Counter-counter: Attack to absence.
- Example master stroke: Single-tempo parry/riposte. This is a largely Capoferro thing. The idea is that you extend and counter-rotate into their disengage, attacking to their body. Thibault also has a similar concept. This can be difficult to do if the attacker's blade is very low. This is a special case of Attack to slowness.
- Attacking failure cue: Arrested movement.
- Technique: Yielding around.
- Offensive guard: Arm or body pulled back.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Defensive guard: Blade away from the diameter
- Success cue: Smooth, sliding blade contact.
- Counter-counter: Opposition / Winding.
- Example master stroke: Leaning thrust with shoulder away from the diameter and elbow bent. Here, you lean forward while pulling your arm to the side so that your weapon moves forward, while your hilt and blade create space. Your face will likely be closer to their body than your hilt. This is a special case of Opposition.
- Attacking failure cue: "Pulling" movement.
- Technique: Pulling out.
- Offensive guard: Arm has room to pull sword back.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Defensive guard: Arm and sword extended.
- Success cue: Continued pressing contact.
- Counter-counter: Attack to slowness.
- Example master stroke: Circling thrust. This is essentially pushing their blade in a circle, while presenting your tip to their body as a threat. They may pull back far enough that you can't continue to do that, in which case you should probably cut them or stab them or some such when they are so far back that they can't attack. This is a special case of Cutting to the reverse.
- Attacking failure cue: Continued pushing against your blade.
- Technique: Opposition.
- Offensive guard: Blade "over the opponent's blade".
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Defensive guard: Mid-blade at or near the edge of profile.
- Success cue: Sudden reduction or stasis in pressure.
- Counter-counter: Yielding around / Winding.
- Example master stroke: Jam your hilt into their mid-blade and attack. Essentially, you want to short-circuit the opposition game by putting your hilt onto their mid-blade. This lets you win opposition handily and frequently cut to them. This is a special case of Opposition.
- Attacking failure cue: Sliding toward their hilt.
- Technique: Attack to slowness.
- Offensive guard: Attacker's hilt in-line with defender's hilt.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Defensive guard: Hilt near or past the edge of the profile, arm extended.
- Success cue: Thudding impact.
- Counter-counter: Pulling out.
- Example master stroke: Thread through their blade. In this case, you thrust in the direction of their blade redirecting your tip toward their body at the last moment. Your hilt will likely follow a curved path through space, since you are pushing their blade with your hilt and quillons. This is a special case of Opposition.
- Attacking failure cue: Blade movement off-line.
- Technique: Feinting.
- Offensive guard: A compromise among several.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Defensive guard: Counter-guard.
- Success cue: Smaller versions of other defensive success cues.
- Counter-counter: Redoubling.
- Example master stroke: Just attack. If a feint isn't sincere, you can simply attack them and be fine. If you can't tell whether or not it's sincere, you can't take that gamble.
- Attacking failure cue: Small response.
THE END OF THIS POST
This is our end result, with the example master-strokes removed.
- Technique: Attack to absence, aka Disengage
- Offensive guard: Angled guards
- Defensive cue: Sudden lack of blade contact.
- Countered by: Cutting to the reverse.
- Defensive guard: Counter-angled guards.
- Success cue: Hard, sudden rotation-ceasing blade contact.
- Counter-counter: Attack to absence.
- Attacking failure cue: Arrested movement.
- Technique: Yielding around.
- Offensive guard: Arm or body pulled back.
- Defensive cue: Change in direction of blade pressure.
- Countered by: Pulling your hand away from the center line or back.
- Defensive guard: Blade away from the diameter
- Success cue: Smooth, sliding blade contact.
- Counter-counter: Opposition / Winding.
- Attacking failure cue: "Pulling" movement.
- Technique: Pulling out.
- Offensive guard: Arm has room to pull sword back.
- Defensive cue: Avoiding blade contact.
- Countered by: Following their blade.
- Defensive guard: Arm and sword extended.
- Success cue: Continued pressing contact.
- Counter-counter: Attack to slowness.
- Attacking failure cue: Continued pushing against your blade.
- Technique: Opposition.
- Offensive guard: Blade "over the opponent's blade".
- Defensive cue: Movement toward your blade.
- Countered by: Coming off-line with contact.
- Defensive guard: Mid-blade at or near the edge of profile.
- Success cue: Sudden reduction or stasis in pressure.
- Counter-counter: Yielding around / Winding.
- Attacking failure cue: Sliding toward their hilt.
- Technique: Attack to slowness.
- Offensive guard: Attacker's hilt in-line with defender's hilt.
- Defensive cue: Coming on-line with your hilt.
- Countered by: Voiding / Pushing.
- Defensive guard: Hilt near or past the edge of the profile, arm extended.
- Success cue: Thudding impact.
- Counter-counter: Pulling out.
- Attacking failure cue: Blade movement off-line.
- Technique: Feinting.
- Offensive guard: A compromise among several.
- Defensive cue: Attack that could not succeed / is too far away.
- Countered by: Keeping your previous line closed.
- Defensive guard: Counter-guard.
- Success cue: Smaller versions of other defensive success cues.
- Counter-counter: Redoubling.
- Attacking failure cue: Small response.
Next post, I plan to do a take-down of a few systems and show how they can be modeled in this system.
Edit: Oh shoot, I forgot to include "conditions that will make this technique work without question". Oh well.
No comments:
Post a Comment