Friday, December 23, 2016

Frustrating Practice

Practice was frustrating yesterday.

I came into practice with such high hopes. I had developed a different way of doing Spanish, which worked okay, but not as well as I had hoped. This is part of why I like practice though - when I bring a new theory that I've drilled for a week or so, then I can test it against Real Life, and it will either succeed or fail.

The theory was based on last post. Essentially, I have been having trouble with Spanish because I was not considering parallax when fencing in a Spanish way. This meant that my opponents could step around my parries. So, I decided to consider parallax in a Spanish way.

A step back for a moment.

So, in Romagnan's Rada, as pictured below, there is the Left Defensive Plane (LDP) and the Right Defensive Plane (LDP). These form a slice of pie. According to Romagnan, you remain safe as long as you keep your opponent's weapon outside of the slice of pie formed by your left and right defensive planes.

For quite some time I tried to do this. However, when I attempted to attack, I still felt unsafe and as though I could easily be attacked, if I didn't out-range my opponent. So, I continued on, vaguely unsettled and feeling as though something was wrong.

[ROMAGNAN'S RADA ON THE LEFT, LUPOLD ON THE RIGHT.]
These are both a top-view of you on the bottom, and your opponent on the top.

And then, I had my thoughts about width, penetration, and parallax. In particular, parallax, because the problem I consistently had was people with more reach simply yielding around my weapon. So, I developed ideas about how to prevent this, which resulted in the thoughts from last post and the resulting spreadsheet.

So, I changed my understanding of the Left Defensive Plane and Right Defensive Plane, as pictured above on the right. The dotted line labeled "A" is the line connecting your shoulder to their shoulder. The angle labeled "B" is the Smallest Useful Angle of Parallax, listed on the "SmallestUseful" page on the spreadsheet. The angle labeled "C" is the Largest Useful Angle of Parallax, listed on the "LargestUseful" page of the spreadsheet.

Basically, as you get closer to your opponent, the Left Defensive Plane and Right Defensive Plane expand. So, that means that as you get closer to your opponent, your parry needs to be farther to the side. The appropriate angle begins at "B", and then ends at "C".

[TERRIBLE ILLUSTRATIONS OF TWO SMALLEST ANGLE PARRIES ON THE LEFT, AND ONE LARGEST ANGLE PARRY WITH ATTACK ON THE RIGHT]

These drawings are terrible, but I don't think I'd be able to do better if I redid them. I have a 26-inch arm.

So, on the left we have the smallest useful parry depicted. The Lupold with the white sword has a 45 inch sword, while the Lupold with the black sword has a 37 inch sword. Lupold37 is within Lupold45's measure, but because Lupold37's parry carries Lupold45's sword past the right defensive plane, outside of the angle of parallax, he is safe. The angle "B" is labeled, and according to the spreadsheet should be something like 20º.

The middle illustration has the same situation, but better. The angle is still B, but instead Lupold37's arm and weapon are along the plane. This means that Lupold45 must disengage completely around Lupold37's sword, rather than being able to simply move elsewhere and yield around it. In the left Illustration, Lupold45 could easily move his tip toward Lupold37's hand and perform a yielding thrust, getting around Lupold37's defenses and stabbing him. But in the illustration to the right, he must get around Lupold37's parry. It would be best if Lupold37 had some sort of angulation to his blade that would increase his blade's effective defensive width, but I didn't illustrate that, so tough luck.

In the middle illustration, the angle is still the smallest useful angle, which is about 20º.

The right illustration is an illustration of how Lupold37 could attack while maintaining the right defensive plane. In it, Lupold37 has closed and is performing a thrust. The angle has widened to C, which ends up being about 35º. So, Lupold37 has moved his body around his hand such that Lupold45 still cannot stab him, by exiting the angle which Lupold45 could theoretically yield around to. At the same time, Lupold37 is stabbing Lupold45, by being close enough to stab him.

Thinking about it, I believe that my calculations for the Largest Useful Parry are wrong, but they should over-estimate, rather than under-estimate.

But in any case, this is the new principle of Destreza that I'm using. And it didn't fail, exactly. It had two circumstances in which it didn't perform according to expectations.

  • One short-blade fencer would persistently move forward, attempting to yield around my blade. So I would push downwards and outwards as he moved forward, and we'd end up in a scrum with our hands on each other's blades. This, while entertaining, was not clean.
  • A fencer using a longer blade would place his hilt in a place that wouldn't let me perform a Weak Under Strong thrust against him. This meant that my only offensive possibility was Line in Cross, or to abandon the Low General, and made me sad. Because ideological purity is a Thing, and Viedma says you only need the Low General.
So, frustration. I think that I need to integrate the High General, and I need to figure out better ways to lead with Weak Under Strong.

Sigh. Good game, everyone.

Thursday, December 22, 2016

Penetration, Width, and Parallax

In all fencing traditions, there exists the idea that you need to keep your opponent's blade away from your body. Giganti refers to keeping your opponent's blade "out of your presence". Rada talks about keeping your opponent's blade "outside of your defensive planes". They then talk about ways to push swords around, but nobody talks terribly much about how the things you do keep you from being stabbed.

In this post, I intend to exhaustively define three terms with regard to defensive bladework. These three terms are penetration, width, and parallax. These are working terms, largely because I can't think of better words for the concepts I want to express. These are three concepts which represent trade-offs you can make - you can trade each for the others.

These are really stupid, simple, and obvious concepts that I haven't seen explicitly enumerated elsewhere. If someone else has explained these, please point me to that resource, by all means. But having an explicit enumeration of these rules is useful, because it lets me draw conclusions.

*****

tl;dr Summary


  • penetration - How deeply your blade penetrates toward your opponent.
  • width - How much space your blade usefully occupies.
  • parallax - How far over to one side or the other your blade is.


*****

Slightly Longer Summary

penetration - How close to your opponent your blade is. You gain more penetration as you approach closer to your opponent. In terms of stance, the most penetration you can have is when you are arm-extended, with your sword straight at your opponent, possibly with a forward-lean in there.

width - How much space your blade occupies with regard to the part of your body your opponent wants to stab. The most width that your sword can occupy is when you are holding it in your fist, pointed straight up or straight down. If pointed straight up, you can cover your stomach with your hilt, chest with the strong part of your blade, and face with the weak part of your blade.

parallax - How far out your blade is angled, with respect to your body and your opponent's shoulder. If you don't have very much parallax, your opponent will be able to yield around your parry very easily. In general, people with less reach need to use more parallax than people with more reach. Parallax allows you to defend yourself, even if your opponent uses footwork to circle around your blade.

*****

Penetration

[DRAWING OF TWO GUYS POINTING AT EACH OTHER, TIPS AND MIDS OVERLAPPING]

When you are fighting someone with a sword, you will approach them. As you approach them, you will eventually raise your sword to match theirs, whether you do this soon or late in the process. Eventually, if you are lucky, you will stab them.

Of the three concepts we speak of today, penetration is the easiest. It bears note in terms of defense, because there is a certain distance past which parries don't matter. If you are standing 15 feet from each other, there is no reason to even attempt to parry. Similarly, if you are touching belly-to-belly with someone, there is no reason to parry there either.

Penetration also dictates what parts of the sword will be effective for parrying, to a certain degree. As you approach, there will be a larger area on both your and your opponent's swords that could theoretically reach each other, with the respective leverage-based advantages and disadvantages.

Penetration becomes complex when we involve stances which hold the sword off-line. Even if we don't directly overlap a sword, a stance in which we could touch our opponent's sword, if we both extended our arms, can be considered to have some degree of penetration.

*****

Width

When you are fencing someone, there is a specific silhouette that can be injured. In the Spanish tradition, they consider it to be a "left defensive plane" and a "right defensive plane". Personally, I consider it to be an ellipse, because this is more compatible with both Spanish and Italian traditions.

[DRAWING OF A DUDE WITH AN ELLIPSE AND THE RIGHT AND LEFT PLANES LABELLED]

This ellipse is the area that you need to defend from penetration. This is a simplification, but it is a useful simplification that allows us to make assumptions about the absolute most we need to do to defend ourselves.

As I said above, width is the amount of useful space which blocks our opponent's sword. In order to have any width at all, we must have some degree of penetration. That is to say, we need to be able to touch where our opponent's sword could be, if we want to be able to stop or delay its ability to go places.

[ABSTRACT ELLIPSE DRAWING SHOWING VARIOUS STANCES WITH LINES FOR THE WIDTH OF THEIR SWORD AND/OR DAGGER]

The ellipse that is our body can change in shape, depending on how we posture ourselves. A Spanish stance has a narrow, profiled ellipse. Fabris, with his forward-leaning stances, has a very low, short ellipse. In both of these cases, the shape of the ellipse dictates where we need to place the width of our defense, in order to block out attacks.

Of particular note - width can only be considered to be the useful space occupied by the sword. The very tip of your sword, when opposed by the middle of your opponent's sword, cannot be considered useful. This creates some odd cases, where the positioning of your opponent's sword dictates the true width of your defense. If your opponent moves their hand to a place where you cannot place a stronger part of your blade on their blade, they have decreased the size of your effective width.

Width directly opposes penetration. If you are reaching as far forward as possible, you have minimized your width but maximized your penetration. Similarly, if you have your blade perpendicular to the ground, you have minimized your penetration but maximized your width.

*****

Parallax

This third concept is the weirdest one.

If you are defending yourself, you have to choose how far over your sword moves to parry. If your reach is more than your opponent's reach, you might not have to parry at all due to having more penetration. If your reach exactly matches your opponent's reach, you don't have to parry very much. But the more your opponent's reach is greater than your reach, the more parallax you need to have.

The actual definition of the word, parallax, is the thing that happens when you are moving along. Things which are closer to you tend to move more than things which are farther from you. So, as you move, the thing which is closer to you might move from one side to the other of an object which is farther from you.

By Booyabazooka - Parallax Example.png, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=1335592


This can be used when one is taking a step to the side. If your opponent remains still, stepping to the side will move the position of their sword relative to you, such than an opening is created.

[DRAWING DEPICTING THE TOP PERSON CIRCLING OR YIELDING AROUND TO GET AROUND THEIR OPPONENT'S BLADE]

Similarly, if you have more reach than your opponent, you can move your hand, such that their sword is no longer defending against your sword. You don't need to be concerned due to how far away you are, but you still can touch them due to the fact that you can trade reach for angulation.

The amount that you can angle around your opponent safely is determined by the difference in reach between you and your opponent. Assuming that you are both sword-shoulder forward, this produces a triangle something like this.

The left is a drawing of the minimum angle of parallax.
The middle is a drawing of a cone of parallax.
The right is a drawing of what happens when you start considering the width of the body.

If you perform geometry, then we can find the maximum angle that your sword can approach them at. So, if they block your sword out of that angle, they are guaranteed to be safe. This is what I call the angle of parallax. This is how far out they must block you to be safe from assault.

Assuming a 26-inch arm, the angle of parallax for a fighter with a 37-inch rapier versus a 45-inch rapier is 20 degrees. This creates a cone, which shows how far up, down, left, or right you need to push your opponent's blade in order to be safe from it.

As a side-note, this is more complex in reality. The above assumes a point trying to thrust to a point. Since we are not shoulders trying to stab shoulders, and we have additional body parts, the geometry is a bit more complex. As it stands, fence like a Spaniard or Giganti and keep their blade to your left or right and you'll be fine.


How interesting that the SCA uses almost strictly shorter rapiers than those in the Wallace collection!

Given that the shortest rapiers tend to be about 35 inches, and point-of-shoulder to quillons-of-blade tends to be about 36% of someone's height, you would need to be more than eight feet tall to have an arm longer than 36 inches. As such, this means that the angle of parallax will never be greater than 45 degrees, assuming we're not fighting with ridiculously short things that almost can't be called swords any more.

Lastly, if you can get to a place where your hilt pushes their sword onto your cone of parallax, while simultaneously angling your tip in, you can stab them safely. yay!

I have created a spreadsheet for calculating the width of the minimum and maximum cone of parallax, given your arm and blade length.

The minimum angle of parallax is what I have depicted above - the minimum amount that an opponent with more reach than you will be able to angle around your blade, at the point where you can reach them.

The maximum angle of parallax is how much they will be able to angle around your blade when your blade is stabbing them - you can use this to determine how far you have to move around your blade to make sure you are defended as you stab your opponent.

Again, this doesn't take into account the width of your body, or the depth of your body.

*****

Bring It On Home

What does that get us?

As it turns out, in order to be a useful parry, we must have penetration in order to block their blade, width to determine how defended we are, and parallax in order to make sure they don't just angle around our blade.
  • Penetration is used to work against them just pulling their sword back and moving around our sword.
  • Width is used to work against traditional disengages.
  • Parallax is used to work against yielding around.
This means that the useful width of our blade is also the part of our blade which is on or past the cone of parallax. If your blade isn't either touching or past that cone, it is not useful. Your opponent can and will yield around your sword. But at the same time, we don't really need to be concerned about any of this until our opponent can actually stab us with their sword.

Anyhow, that's all for the moment. Cheers

Tuesday, December 13, 2016

Practice Report, and a Discussion of Tempo, Stance, and Distance

Practice was a good, solid, fun time. One fencer who moved up north showed up again, which was really nice. He's good people.

After practice I did a plus-minus-plus exercise with Sorcha in the car on the way home. My points were:
  • Plus: Successfully implemented a strategy that I have trouble against, and gained ideas from how other people dealt with it.
  • Minus: I lost a bunch against a particular opponent who usually uses buckler, but couldn't tell quite why I lost. The minus is not the losing, the minus is the couldn't-figure-out-why.
  • Plus: I had a realization about how I think a particular very-skilled fighter uses tempo and distance and successfully implemented it later in practice. I will explain it here.
I also was not patient enough against one very effective case fighter, but I suppose that practice is for trying shit out, rather than for fighting a conservative fight. So that's kind of a neutral.

Also, I need to not thug people as much. Usually, when I hit people hard, it's because I expect them to void backwards, so I throw the shot such that it will still touch them if they move backwards. Then, they move forwards. It usually gives me enough time to break with my hand, but especially if the shot is particularly whippy, it ends up being uncomfortable for my opponent. Against particular people who I fight at full-speed and at full extension, sets of fights tend to end when I land a shot that's too hard.

I'd like to figure out a better strategy for hitting people who are zigging backwards, without necessarily hitting them hard if they zag forwards. I'm not 100% sure how to do that, without giving up many opportunities to touch my opponent. Other people seem to manage to, but they might be giving up numerous opportunities. One idea is to throw more "structured", straight-on shots. Basically, throw better shots that are less disengage-y. That's not really my style, and would tend to favor a shorter blade. But it is a possibility. Those shots wouldn't whip hard, they would just have followthrough.

Against people who I out-range significantly, this tends not to be a problem, because I need to pull the shot earlier so that I'm not over-committed. This means I can throw at an angle that bends more easily.

Anyhow, on to tempo, distance, and stance.

*****

I had a realization about tempo! It's great. I think it's something I've sort-of understood in the past, but before I had a blog. I'll explain the principles first, then the specifics of how I implement the principles near the end of this section.

Theory

Basically, whenever someone "settles" into their stance, there's a tempo in which you can act. If you begin acting in that fourth-of-a-second as they are finishing settling their weight between their feet, you can generally catch people off-guard. This is how I have lost my hand in fights many, many times. I settled my weight without thinking about it, and gave my opponent a tempo.

The bit I didn't realize was that there's a counter-tempo available. So, if you take a half-step inside of lunge measure and begin to settle, there are two basic possibilities available. If your opponent isn't aware of the above principle of tempo, they will wait until you're settled and then begin fighting. If they are aware of that above principle, they will attempt to jump you in that fourth-of-a-second before you finish settling into your stance.

If you're aware of the second step in that process, you can abort your settling-into-position at that time, and then perform an action which will catch your opponent unawares. I only realized that this was a possibility after it was done to me time and time again. I noted my opponent settling into stance well within our respective lunge ranges, but that he was still acting before I thought to act. Then it clicked that this was what he was doing, and I was able to execute the same against him.

Though, it did result in a few nasty train wrecks, because once or twice I tried to just clear his sword and lunge. And we both did that, and were better at attacking than at defending. OH WELL.

Application

So, in terms of implementation - when I settle into stance, there's a very specific "rising" and then "falling into place" step. During the "rising" step, I place my feet in the correct location. Then, during the "falling into place" step, I allocate my weight appropriately for whatever stance I'm doing. usually 70%-back, 30%-forward, because I like my Giganti stance.

(Note that by "rising" step and "falling" step, I mean "step" as in "part of the process", rather than "step" as in "taking a step forwards".)

This is how most people get into a stance. It's a vaguely universal way that human beings move. Some people place their back foot, allocate all their weight to it, and then place their front foot and shift some of their weight to their front foot, but that's the same thing - at that point the "falling into place" step occurs after they set down their front foot, while they're shifting their weight from their back to their front.

It takes about a second for all of this to occur. So, using my bro-science definition of "tempo" as "about a fifth of a second", there are about two tempi during the "rising" step, and two tempi during the "falling" step. Yes, I realize that if we're being super-strict, that leaves a fifth of a second un-allocated, but this is bro-science, and not exact. And not completely accurate, but the way my definition of "tempo" has changed is not a discussion I want to have here.

Basically, there are about two tempi during the "falling" step - you want to act such that your lunge will end about as they finish settling. So, in the second available tempo during the "falling" step.

Obviously, this is only applicable if you have convinced your opponent to settle into stance while inside of your lunge range. There are many ways to do this.
  • You can deceive your opponent as to your true lunge range in a variety of ways, which is a whole discussion in and of itself. The easiest way is to gather your back foot to your front foot ahead of time, which extends your lunge.
  • You can select a location to set up in your list area which doesn't *allow* them to be out of your lunge range.
  • You can select a lunge-target which is closer than their body, such as their hand or a cut into their blade to unsettle them.
  • You can take a tiny single-tempo step forward during the "rising" step in the process of your opponent settling into guard. This is probably the best, most universally-applicable choice.
So, this is all great. This will allow you to take advantage of tempo in exciting ways. As well, if your opponent recognizes that they are inside of your measure during any step in the process of settling into guard, it will force them to move back and begin the process of settling into guard all over again.

It's great. I love it.

But all of that is just the basic level. There's more yet!

Next Level, Bro!

If you are aware of the "rising" and "falling" parts of settling into stance, you can take advantage of this yourself. Indeed, you can take advantage of your opponent's knowledge of tempo and turn "getting into stance too close in measure" into an advantage, rather than a disadvantage.

If you are aware that your opponent could act before you settle into stance, you can abort that "settling into stance" right before the second half of the "falling" step, to perform an action. This allows you to settle into your stance just a bit closer than is normally preferred - inside of your opponent's extended lunge measure. If you do this, and then abort your "settling into stance" action, you don't even need deceive your opponent into being too close! You can take an action that seems like a bad choice, but make it a good choice by playing with your opponent's expectations of timing.

That is to say, by acting instead of finishing settling into stance, either:
  • Your opponent is waiting to fight until you finish settling into stance, in which case you stab them.
  • Your opponent is planning to attack during the last bit of time as you "fall into stance", in which case you both attack at the same time.
    • Hope you covered your openings, bro!
This is great. This is wonderful. It lets you play with tempo in a way that will feel like you're cheating time. You can even do this when you are performing advancing steps, by aborting the step at the last minute to turn it into a lunge.

But that's not all!

The Levels Don't Stop Coming, Bro!

So, let's consider the above actions.
  • Attack in your the tempo of your opponent settling into stance.
  • Attack out of the tempo of you settling into stance.
Both of these are actions in the tempo of "settling into" stance, whether yours or your opponents. As I said above, there are two tempi in the "falling" step - what if you aborted getting-into-stance during the first of these "falling" tempi?

This would allow you to attack before your opponent, even if they understand tempo well enough to attack both into and out of settling into stance. Things do get a bit weird here. If you are attacking into your opponent settling into stance, they usually are still looking "outside" of their body, rather than "inside". There are two things which make attacking into someone settling their weight effective.
  • Settling your weight requires you to concentrate on a sensation, rather than something visual, so for a brief moment you are not paying full attention to what you're seeing.
  • Settling your weight means you can't move immediately.
So, if you attack during the first part of the "settling into" step, your opponent will be in a better position to defend themselves. But, if your opponent is playing tempo games, such as trying to settle into stance within your measure in order to deceive you, it is an effective strategy.

Attacking out of the first part of yourself setting into a stance has similar disadvantages. Normally, watching the first half of someone "settling into" stance creates the expectation that the second half of "settling into" stance will happen. If you abort the first part, which would have set that expectation, then your opponent doesn't have an expectation of what is going to happen. This means you don't gain the advantages of attacking out of the latter half of settling into stance, and you might as well have just let yourself settle completely into a good, structured stance.

I Lied. That's All the Levels.

So, we have generated for ourselves a modified rock-paper-scissors. Let's flowchart it.

I decided to go backwards, from the last tempo to the first tempo, because if I did it in order that would imply that you can make choices based on what your opponent is doing here. The timing here is such that you can't react fast enough based on what your opponent is doing. You can make the choice of when to act, but your opponent's choice of when to act is entirely separate, due to how fast this set of things happens. This is what I mean by tempo - it takes a full tempo for you to process and react to what your opponent is doing, and while that's happening your opponent is already processing and reacting to what you just did. BROSCIENCE.

As yet another aside, this is why I disagree with people who put too much weight in slow-fencing. There are legitimately things which work at full-speed, which don't work at slower speeds due to human reaction time. Which I generally equate to tempo, which isn't exactly correct, but it's correct enough for my purposes.
  • If you're settling into stance...
    • And you decide to finish settling into stance...
      • And your opponent lets you finish...
        • You end neutral, match continues.
      • And your opponent attacks in the second tempo of your settling...
        • Your opponent has an advantage to their attack, probably stabbing your hand or something.
      • And your opponent attacks in the first tempo of your settling...
        • You can probably defend yourself just fine, meaning your opponent is at a disadvantage.
    • And you decide to attack out of the second tempo of your settling...
      • And your opponent was going to let you finish...
        • You have an advantage to your attack, and probably stab their hand.
      • And your opponent attacks in the second tempo of your settling...
        • A double-kill is likely, unless someone successfully parries. Good game everyone. Feel shame.
      • And your opponent attacks in the first tempo of your settling...
        • Your opponent has an advantage by attacking before you.
    • And you decide to preemptively attack out of the first tempo of your settling...
      • And your opponent was going to let you finish...
        • Your opponent has the advantage, because this gave them enough time to see your attack and respond.
      • And your opponent was going to attack in the second tempo of your settling...
        • You have the advantage, because you're attacking before them, but close enough to when they're attacking that they can't abort.
      • And your opponent was going to attack in the first tempo of your settling...
        • Something something, double-kill, shame.
  • If they're settling into stance...
    • And they decide to finish settling into stance...
      • And you let them finish...
        • Neutral
      • And you attack them in the second tempo of their settling...
        • Advantage to you.
      • And you attack them in the first tempo of their settling...
        • Advantage to them.
    • And they decide to act out of the second tempo of their settling...
      • And you were going to let them finish...
        • Advantage to them.
      • And you attack them at the same time...
        • Double-kill is likely.
      • And you act in the first tempo of their settling...
        • Advantage to you.
    • And they decide to act out of the first tempo of their settling...
      • And you were going to let them finish...
        • Advantage to you.
      • And you were going to attack them in the second tempo...
        • Advantage to them.
      • And you attacked at the same time...
        • Double-kill is likely.
I feel like this would have made a better set of graphs than bulleted list. Oh well.

So, in all of the above "double-kill is likely" bits, that doesn't mean not to do it - it means to only do it if you feel super safe. This usually means you have their sword covered with your dagger or some such. As with all things, "advantage" doesn't necessarily mean "win" - it means "advantage".

There are some parts of the above list that I'm somewhat unsure of. I'll work on mapping those out more thoroughly over time.

So, it's a weighted rock-paper-scissors. The "meta-game" tends to allow people to finish because double-kills are bad, which means that acting in the second tempo is the best action in most circumstances. But since double-kills are bad, that means the true best action is to just get out of damn measure and have both people settle into their stance.

I'm super frustrated, because this seemed like something that was going to be a cool thing, but it really just ends up being a frustratingly dead-ended rock-paper-scissors in which two draw conditions lend themselves to double-kills. Sigh.

Anyhow. That's all for now.

Thursday, December 8, 2016

Fabris Principle 1

So, for future-Lupold, I'm typing up the flowchart that is Fabris Rule 1 for Single Rapier. Fabris digresses a bunch, so I'm rearranging it into a more condensed version, which can be referenced from far measure to close measure.

Starting from the position to the left.

This flowchart should be read considering things at the same level to be alternative options, and things in sub-levels to be steps which follow the parent node.
  • Approach your opponent with your sword slightly above theirs. As you approach, you should make sure your hilt eventually reaches the same place on their sword that your tip initially was. So, if they are off-line low, you might need to lower your hilt as you approach.
  • As you approach Large Measure...
    • If your opponent tries to push your sword off-line without moving...
      • Due to your stance's structure, he will be unable to push you away without bringing his tip far off-line. He will not be able to bring it on-line again before you reach his body.
        • I guess we continue into close measure here? But we have exited the flowchart at this point.
          • NOTE: It seems like this branch ends NEUTRAL, with you NOT STABBING your opponent, but NOT BEING STABBED either.
    • If your opponent tries to push your sword off-line while moving backwards...
      • Perform a disengage and re-establish your line, continuing forward. Disengage should happen from the wrist.
        • Continue moving into Close Measure.
    • If your opponent changes stance while moving backwards...
      • Follow their sword with yours, continuing in, which will progress you into a closer measure.
      • Exit measure, re-establish correct stance, and start from the top of the flowchart.
  • As you pass through the weird middle zone between close and far measures...
    • Your opponent tries to push your sword off-line...
      • Disengage to re-establish the line.
        • Continue moving into Close Measure
    • Your opponent tries to disengage to gain the line...
      • Counter-disengage before your opponent can touch your sword.
        • Continue moving into Close Measure.
    • If your opponent changes stance while moving backwards...
      • Follow their sword with yours, continuing in, which will progress you into a closer measure.
      • Exit measure, re-establish correct stance, and start from the top of the flowchart.
  • As you approach Close Measure...
    • If you are on the Inside Line...
      • If your opponent tries to push your sword off-line...
        • Roll your hand into seconda and lower your body. Stab your opponent.
          • NOTE: It seems like this should be quarta at first glance. But we're not directly opposing the opponent's motion - we're flowing around it.
    • If you are on the Outside Line...
      • If your opponent tries to push your sword off-line...
        • Disengage to the inside line, roll your hand into seconda and lower your body. Stab your opponent.
          • NOTE: Here, you are performing a larger yield-around, with more of a lean with your body, it seems. Your body should end up in the outside line, but your sword should be on the inside line.
    • If your opponent changes stance while moving backwards...
      • Follow their sword with yours, continuing in, which will progress you into a closer measure.
      • Exit measure, re-establish correct stance, and start from the top of the flowchart.

Re-Hash

Today will consist of a re-hash of things which I already know.

I want to review my Fabris. This involves going through this post. In terms of Principle 1, I think that Fabris wants you to always go toward the outside line. That's the only way it makes sense, without further context. I also want to apply Principles 3, 5, and 6, which should be relatively straightforward and should work together relatively nicely.

I want to maintain a the idea of "keeping someone out of your presence" in terms of an ellipse. That is to say, everything is fine, as long as you keep their ability-to-stab outside of the ellipse which is the silhouette of your head-and-torso.

Lastly, I have a weird combination-idea that I want to try. It occurs to me that there are two "types" of guards, based on the curvature of your arm. There are "straight" guards and there are "curved" guards. in "curved" guards, your arm-sword-aggregate leaves, then crosses back over the shortest line from your shoulder to your opponent. In "straight" guards, your arm either is along this line, or strays from the line but doesn't re-cross it.

An important note is that an opponent's guard can change between "curved" and "straight" based solely on your movement, without your opponent moving their arm at all.

It seems, at a glance, like for "straight" guards, you generally want to step "away" from their tip, trying to strike them as in Destreza when you thrust to the flank while stepping around, without taking a strong atajo. These are the things I have called "weak" attacks in the past.

For "curved" guards, it seems like one would want to "bar" their tip such that your sword prevents their sword from regaining the shortest-line-from-shoulder-to-you. So you put your sword, perhaps even completely horizontally, between their tip and that shortest-line. Then, you do something like Fabris Principle 6 and maintain that defense, rotating your body to allow your tip to become at liberty and attack them.

It's possible that the stuff from this post would be more relevant, in this regard, but I fear their ability to perform a wide disengage around my sword.

Of course, in the case where your movement changes what "relative curvature" of guard they have, you would need to switch tactics in the middle.

It's a work in progress.

And it makes sense to me.

Let's see if it helps me sword better with my 37" rapier.

Thursday, December 1, 2016

Post-Practice Post

So, just to follow up on a few things.

New person at practice was vexingly good from the get-go. Her instincts are good, so if she stays around, the thing to do will be to make sure to accentuate her correct instincts, rather than try to replace them completely.

The "deep, strong atajo" thing seemed like it... sort of worked? I think I need to work on my stepping patterns, there. It also feels like something wrong there. Like, when I push down with a strong atajo, my opponents tend to want to keep disengaging under, even though they totally don't have a line there. So when I attempt to perform a weak attack above their hilt afterwards, I stop blocking their blade. It doesn't get me stabbed, because tempo, but it still feels awkward.

Also, the switch from a "deep, strong atajo" to a thrust feels super awkward.

Also, "flowing" from position to position seemed to work better than committing to quick motions. It was interesting.

I had more words, but they're gone now. OH WELL.

Monday, November 28, 2016

Quick Pre-Practice Post

I haven't written in my swordblog in over two weeks. SADNESS!

This post is gonna jump around a bit, because I've been having several different swordthoughts and haven't had as much time to try them out as usual.

*****

So, the current thing I'm working is related to the previous post. Last post, I talked about high guards which defend the high line, and low guards which defend the low line. Then, I went into excruciating detail about why it is important to flip back and forth between high and low guards. The summary is that doing this "automatically catches" your opponent's attempts to disengage. This is a vast over-simplification, but the complex version is in the damn post.

So, over the past few weeks, I've been working on something that I wanted to be the "next step" in that process. You see, when you have less range, and you're fighting against someone with more range, you generally need to close 3 or 4 steps, rather than one step of covering and a second step of attack. As such, I tried to develop a third type of atajo.

First, we have the "weak" atajos, in which we put our tip near their hilt. These are "near the tip of our blade".

Then, we have the "strong" atajos, in which we cross the middle of our blade over the middle of their blade. These are "near the middle of our blade".

I then wanted to create something that was "near the tip of our opponent's blade", as a third sort of atajo. Sadly, every attempt I have made at this has failed miserably. It's possible that I am just not doing it correctly, but it seems mostly like covering your opponent's tip just isn't a viable tactic.

In theory, you would need to have a wider "angle" - weak atajos have almost no angle, and strong atajos have a 45º angle, so following that progression means that we would have something like a 90º angle with our opponent's sword, to cover more space.

When I was trying this out last Monday, I was not doing the 90º angle, so perhaps that is wrong.

In terms of historical sources, Romagnan's Rada treatise talks about "virtual" atajos, in which you place an atajo on a sword which is far away from you. It seems like this might be similar to the concept of "covering their tip", just because of how far away you are. But I'm unsure.

Oh well. Further work is required.

*****

Another possible solution here would be to just go for the strong atajo, then switch to a weak atajo and then the opposing weak atajo. Switching between strong atajos takes far too long, but switching between weak atajos is a tiny action. This worked pretty well against Thomas's longsword, in as much as it allowed me to take that third step while closing lines, but I'm not sure how it would work against other opponents.

This solution vexes me because it forces me into a weak atajo. If someone is using case, I need to be able to switch between strong atajos in order to take advantage of the relatively narrow opportunities that they allow me.

*****

A possible solution to the "switching strong atajos takes too long" problem is a possible alternate way to do strong atajos. In the traditional Narrowing/Line in Cross, we block the high line with Line in Cross and the low line with Narrowing. In theory, if we lower or raise our sword more, we could block the low line with Line in Cross, or the high line with Narrowing.

The idea behind this is the "sword-punch" thing that Sorcha used to do far more often. Basically, she applies Line in Cross while stepping in a circle, then pushes hard downwards with her hilt in order to switch from blocking the high line to blocking the low line. This, exacerbated by the truly brutal quillons that her old sword has, prevented the disengage that would normally be the correct response to the high-line-defending Line in Cross that she, in her Italian-esque way, performed.

The drawback to this is that you are no longer actually protecting the high line - by the principles of opposition, your opponent should be able to push through your sword to get at your high line, if they anticipate your action. However, it does still provide some small protection for the high line if your opponent is not trained in the art of Opposition, and it also creates the illusion that you are, in fact, protected.

Similarly, you could take Narrowing and "punch upwards" with it to cover your high line.

The "punch downwards" is something I reflexively do already as part of my Line in Cross, if I feel my opponent gaining a tempo-based advantage. I lean over and punch downwards to catch their disengage. If I integrated a switch from that atajo to a weak atajo, I could possibly continue forwards?

*****

Hmm hmm hmm. Vexing questions.

Next time, I'll probably try to write about "Directions of Stepping And The Attacks You Should Apply While Stepping In Them". Until then, fence well!

Tuesday, November 8, 2016

Principles of Attacking and Excruciatingly-in-Depth Tempo

Sorcha's home with recently-removed wisdom teeth, I'm stressed about the election, and I wasn't able to go to fencing practice yesterday. So what do I do? I write up a blog post.

Today's blog post is about attacking. An ideal attack has two properties:
  • Presents a legitimate threat to your opponent.
  • Creates a strong defense against your opponent.
Those are both very squishy definitions, though. What do we mean by "legitimate threat"? What do we mean by "strong defense"? How do we prioritize these things? All very difficult questions to answer. I would propose the following modifications to those definitions, to make them more grounded and specific:
  • Presents a legitimate threat to your opponent.
    • Will stab your opponent if they don't act within one tempo.
  • Creates a strong defense against your opponent.
    • Creates a defense such that attacking you is a parryable action.
I concentrate on "one tempo" as the minimum measurement of action and reaction. This, as I have detailed before, is because human reaction speed is about 200 milliseconds at best. This minimum measurement of time gives us boundaries to what can and cannot be done. If one person is fencing at 1/4 speed and the other person is fencing at full-speed, there are all kinds of things that the full-speed person can do safely. However, when both people are fencing at full speed, this forces us to recognize that there is only so fast that each player in this game can act and react, due to the speed of electrical impulses in nerves.

Offensive Principles

So, let's tackle these definitions individually. Again, here's the first:
  • Will stab your opponent if they don't act within one tempo.
That is simple enough. Leaning thrusts are one-tempo actions. But we can extrapolate that out a bit. If our opponent is badly positioned, it isn't a stretch to imagine that they wouldn't be able to bring their blade to bear in time. Let's, in a completely arbitrary and anecdotally-supported way, call that a 1.5-tempi action. So, the above statement expands into the following:
  • Either
    • You have a clear leaning-thrust you can perform, without being immediately blocked.
    • You can continue blocking your opponent's sword into a disadvantageous position while you lunge.
    • You can push your opponent's sword into a disadvantageous position while you lunge.
This still leaves a bit of vagueness - what is a "disadvantageous position", for example? To me, tt's a position where they can't get their sword to a place where they can defend themselves from your attack in 1.5 tempi. This is different for different attacks - for example, attacking the arm is much faster than attacking the flank, which is a bit faster than attacking the face.

Defensive Principles and Excruciatingly-in-Depth Tempo

So, with that vagueness as out-of-the-way as we're going to get it, let's continue on:
  • Creates a defense such that attacking you is a parryable action.
I'm having some trouble sorting out my sources (this one being the closest I can find to what I wanted), but the processing time for an action relying on visual stimuli is as follows:
  • Eye sees the image, transmits it to brain (20-40 milliseconds)
  • Brain processes the image, decides on an action (50-80 milliseconds)
  • Nerves convey impulse to arm, arm moves (80 milliseconds)
    • This last one was pulled from my memory. Not sure if it's correct. If you find actually-correct numbers, please let me know.
This yields about 200 milliseconds plus some amount of actual movement time for a full reaction, as above. But what this means is that by the time your brain has finished processing what has happened, your opponent has moved from that point, whether they are continuing their current action or starting a new action. Looking above, the time it takes to process data is about 100 milliseconds - half a tempo.

So, this means that all of our defensive actions must assume that our opponent has half a tempo more of action than they have performed yet. This means that all of our parries and protective actions must be, to a certain degree, proactive.

It takes a certain amount of time for a blade to accelerate from nothing to moving. I would wager it is about 100 milliseconds. (I don't have real data on this bit, so I could easily be wrong here.) 

Having your opponent's blade blocked to a place where they cannot thrust straight-in means that they cannot be that half-tempo through your blade, because it's there and blocking them. However, this means that you must assume that they are already a half-tempo through performing the disengage they need to hit you in your openings.

Henceforth, I will be measuring things in terms of tempo. 1T is one tempo, which is 200 milliseconds. 0.5T is half a tempo, which is 100ms.

Let's pretend, for the moment, that you have them blocked onto your inside line. Their only options are to attack from the high inside line and low inside line, from how your stance is structured. The options you must consider collapse into the following, if you wish to defend against all attacks:
  1. Opponent attacks into the high inside line
    • 0T: They cannot thrust because your sword is in the way.
    • 0.5T: Your sword moves and they happen to have already chosen that moment to thrust. Their thrust proceeds.
    • 1T: Their thrust is moving, your sword is moving.
    • 1.5T: Their thrust strikes home.
    • 2T: If you attempted to parry as soon as you saw them move, your parry would complete here.
  2. Opponent attacks into the low inside line.
    • 0T: They begin thrusting.
    • 0.5T: Your sword begins to move. They are still thrusting.
    • 1T: Their thrust strikes home.
    • 1.5T: If you were not attacking and you attempted to parry as soon as your brain understood that they were moving at 0.5T, your parry would complete here.
So, the ideal attack would defend against the low line attack primarily, while still creating enough of an obstruction on the high line that your opponent must perform at least 0.5T of disengage.

We can collapse our definition of what a well-defended attack is further:
  • If your opponent attacks you through a place that your stance currently defends and will after you attack, their attack will fail, then your attack is well-defended.
  • If your opponent attacks you through a place that your stance currently does not defend but will after you attack, it will take them at least 1T to strike you, then your attack is well-defended.
  • If your opponent attacks you through a place that your stance currently defends but will not after you attack, it will take them at least 1.5T to strike you, then your attack is well-defended.
  • If your opponent attacks you through a place that your stance currently does not defend and will not after you attack, it will take them at least 2T to strike you, then your attack is well-defended.
There are two more items on that chart than in the above timing chart. The very first item should be obvious - if you attack in a way that defends you, then you should remain defended. The last item is a bit more complex - the math-esque thinking there is as follows:
  • Location that your stance does not defend and will not after you attack.
    • 0T: They begin thrusting.
    • 0.5T: Your sword begins moving. You realize that they are thrusting. 
    • 1T: Their thrust lands. The signal from your brain to your arm that it should halt its attack and defend you reaches your arm.
    • 1.5T: Your arm succeeds at stopping your attack and begins to defend.
    • 2T: Your parry finishes enough that, had it been 1T faster, you would not be stabbed.
As such, these four principles should be enough to cover all cases, when thinking of swords in terms of lines and openings.

In theory, any system that adheres to these principles will be a Good and Correct system. The rest of this post goes in-depth about how I, personally, implement these principles in my own fencing. Some amount of this is conjecture, because I have not fenced enough recently.

A Brief Digression

The reason I collapse this into high/low is because the Spanish tradition has four lines:
  • High Inside
  • Low Inside
  • High Outside
  • Low Outside
According to the Spanish tradition (per Romagnan's Rada manual), you keep people's swords to either the left or right of you - also called the "left defensive plane" and "right defensive plane". These are strongly defensive positions. The quickest openings that you can be attacked on are openings in which your opponent switches from high to low - as such, you only have to consider the transition from high line to low line when defending yourself, so long as your stance remains Right and Proper.

As such, when attacking, switching from the high line to the low line is the ideal action. This is expressed in Viedma's "High General" and "Low General". The "Low General" is a switch from a strong, high-line parry (Line in Cross) to a weak, low-line parry (Weak Under Strong). Similarly, the "High General" is a switch from a strong, low-line parry (Narrowing) to a weak, high-line parry (Weak Over Strong). In my own fencing, I generalize that to a principle that switching from high-line to low-line is inherently the safest way to attack.

So, the Spanish tradition (as I understand it) is structured to create one "defended" line in exchange for creating exactly one "open" line, when in-stance. The "open lines" of Italian traditions are a bit more abstract - there's "inside" and "outside", but aside from techniques that clearly make use of high and low lines, the Italian masters don't really consider things like that. In fact, I would go so far as to say that Capoferro and Giganti don't really consider the low line at all, preferring to keep the idea of "opening" more abstract and "here's a set of examples, now go to town". While there is certainly clear value in this, it doesn't jibe with the way I personally work.

Conclusion

In summary, we have the following principles:
  • Presents a legitimate threat to your opponent.
    • Will stab your opponent if they don't act within one tempo.
      • You have a clear 1T attack such as leaning-thrust you can perform, without being immediately blocked.
      • You can continue blocking your opponent's sword into a disadvantageous position while you perform a 1.5T attack such as a lunge.
      • You can push your opponent's sword into a disadvantageous position while you perform a 1.5T attack such as a lunge.
  • Creates a strong defense against your opponent.
    • Creates a defense such that attacking you is a parryable action, meaning that your attack is well-defended. The circumstances which produce well-defended attacks are as follows:
      • If your opponent attacks you through a place that your stance currently defends and will after you attack, their attack will fail.
      • If your opponent attacks you through a place that your stance currently does not defend but will after you attack, it will take them at least 1T to strike you.
      • If your opponent attacks you through a place that your stance currently defends but will not after you attack, it will take them at least 1.5T to strike you.
      • If your opponent attacks you through a place that your stance currently does not defend and will not after you attack, it will take them at least 2T to strike you.
If we fight in a way that abides by these principles, attacking will not present an opening. So, doing these things allows us to be As Safe As Possible™. A future, less exciting blog post will cover stances and how to remain safe in-stance. I might have already blogged about this, but my ideas on the subject have most likely changed since last I wrote on it, so it bears repeating. Next post will most likely be an in-detail look at how I implement these principles in my personal mix of Italian and Spanish fencing.

(Edited for comprehension on 2018-03-26)

Tuesday, November 1, 2016

The Pokétron and the Overtron

I am pleased with myself. Before you continue - this post has very little if anything to do with fencing.

Last night, I re-implemented a tool for taking an arbitrary "team" and giving advice about the best choices to minimize the weaknesses of the team. This is because I have been playing a lot of Overwatch. One problem in Overwatch is that sometimes, the character you select is just bad against the other team's composition. However - it's hard to tell the difference between performing badly and being counter-picked. So, we solve the problem with technology.

Originally, the tool was created for fighting the Pokémons online. I naively scraped "weak against" data from Smogon University, and then used that data to create teams for whom there were no un-compensated-for weaknesses.

An example. So, I have added Swampert to my team. Swampert is weak to Celebi and Mamoswine. Celebi is weak to Skarmory and Venusaur, while Mamoswine is weak to Skarmory and Bronzong. We're going to pretend that there are no other weaknesses, for the moment.

So, the program would advise that I use Skarmory, since Skarmory counters both and doesn't add any new weaknesses. Yay!

If the options listed did add weaknesses, then I would check to see if they were weak to anyone currently on the team. If they were, that would be fine. If they weren't, then they would be a less-good option according to the program.

In reality, this relies on having a good, simple data-set. It's a very useful program for Pokémon, for instance, because the data-set is so large and there is a website sitting there with ready, scrapeable data. It's all simple sets though, and didn't take *that* long to implement.

The reason I've done this recently, is because Overwatch has a similar extended-rock-paper-scissors element to it. So, I've implemented the Overtron. What I do is I input my team, then it tells me what the best choices are, in ascending order of awesomeness.

There's some weirdness to the data. In the Pokétron, there are a few Pokémon who, according to Smogon University's dataset, are so dominating of the meta-game that they were almost always the best choice. Skarmory and Scizor were the two particular ones, with Skarmory frequently being between 400% better than the next-best option, and then the next several options being only about 20% different from each other.

It's hard to tell if this is because the data is generated by humans, or if Skarmory was actually that dominating of the meta-game.

Similarly, the data-set I'm using for Overwatch friggin' loves Reaper and Winston. Loves 'em. The brief testing I've undertaken has allowed me to see that yes, they are good options very much of the time. But it's still hilarious to me how this algorithm has such dominant "favorites". It's probably a sign that I either need to modify the algorithm, or I need to edit the data-set.

Part of me believes that this sort of set manipulation could be used to determine effective maneuvers. Because fencing does have a subtle sort of rock-paper-scissors to it, in various maneuvers. Sadly, the data-set is probably too squishy for me to ever create the Fencingtron.

Monday, October 24, 2016

King's and Queen's Rapier Champions, Part Two

The day-of.

There are a lot of directions I could go with this.

I could go into a general talk about how mental health and "tournament game" are inseparable. I could talk about all of the other experiences that led to that day. Instead, I'm just going to leave it alone and talk about the day itself, because quite frankly, that previous post was too emotionally exhausting for me to write anything more serious.

*****

The day-of, I got up early and had Dunkin Donuts for breakfast, as is traditional. I had two Vitamin Water Energy drinks, as well as a Diet Coke, a bottle of water, and some of my favored powdered coffee to drink. Basically, I've reached a point where all of the liquids I drink are caffeinated, for better or for worse.

Over the past few days, an idea had been brewing in my head. In school, I was a good test-taker. This doesn't mean that my anxiety is good or bad - it just means that there is a particular type of anxiety that makes me excel. So, I tried to tap into that feeling. I had several mantras throughout the day.
  • "Like a test you know the answers to."
    • As stated above, this is designed to invoke the feeling I have about standardized testing - that I'm good at it, and that even if I don't know the answers, I can usually use meta-information in the test to answer them. It is designed to bring about that anxious-but-ready feeling.
  • "Just another fight."
    • The implication here is that it isn't anything special, so I don't need to feel anything about it, positive or negative, because any feelings can lead to mistakes.
  • "Nothing before, nothing after."
    • Nothing which has happened before matters in the fight. Not my previous passes with the people I fight, not how I have been performing in the day. None of it. As well, nothing that happens after the fight matters. What will happen, will happen. All that matters is the fight itself.
  • My own secret mantra.
    • This is a sequence of nonsense words that I have used over the years to quell my own personal anxiety. As a matter of half-believed superstition, I do not tell them to other people because I believe that they have special significance.
  • Random compulsions.
    • If something floated across my mind, I would just do it. I decided to give in to all of the "I should adjust that dagger slightly so it feels right" or "my gloves need to be on my mask in a particular way" compulsions, to free the energy that I normally spend suppressing them. As well, to get my body used to responding instantly to whatever my heart wants me to do, whatever my reactions say I should do, because that's where fencing comes from.
My strategy for the day was to create openings and exploit them when they were big enough. It's a general enough strategy to not get caught in the muck of the fight. But it's also a specific enough strategy that I could always fall back on it. I'll write about more specifics on how I had been thinking about it, some day.

I decided that I was going to wear my most comfortable clothes for fighting. This means my doublet, my older shirt, leather gloves, and only my OGR pin. No scarf, since that had hurt my arm at Rose Tournament. No favors, because I would be fighting everybody whose favors I wear. No belt, no nothing distracting.

I fought some passes against Malocchio. He was on fire. I was... okay. Partway through, I realized that my socks were drooping, so I switched them out for a tighter, newer pair. He was my only warm-up.

After that, I decided to get into my head-space. We were divided up into pools. After my fight with Caoilfhionn, I had to run and get my hat. I was not relaxed, but I wasn't tense either. I was sipping drinks through the fights. Every fight, I made the same salute and got into the same stance. With only a few exceptions, I maintained my rhythm. After every fight, I would put down my sword and dagger, take off my mask, put my gloves on top of my mask, take down my hood, put on my hat, adjust it so nobody could make eye contact with me, take a sip of water, check my heart-rate on my Fitbit, and wait.

The rounds were arranged in a way which is ideal for me. My first fights were against more hesitant fighters - this is good because I tend to fight better after my first fight or two. At the start I tend to be antsy and hesitant. I won my first pass with hand-shots, because I didn't want to commit.

My fights were always at the top of the round. This was good, because it made them predictable. As well, fights were called rather than having to negotiate and engage socially with who I was going to fight.

A couple of people did a nice thing and tanked social encounters when people tried to talk to me. That was kind of them.

My heartburn started kicking in, starting a bit after my first fight. That was a good thing. That gave me a "dumb" thing to concentrate on - it hurt. My only thoughts at the time were something like, "This hurts. I'm cold. I'm a bit hungry. I'm a bit thirsty." Historically, I do well when I am a bit uncomfortable and a bit hungry. When I'm not a bit uncomfortable, my brain has room to have thoughts. Thoughts are anathema. I did allow myself to shiver with the stress, and rearrange objects based on random floating compulsions, though.

The Fitbit was useful - I found that generally my best fights ended with my heart rate around 100 bpm. Any more and it was a sign that the fight had gotten me too nervous. Any less was a sign that I was flagging and needed to be slightly more anxious.

So, I fought and I fought and I fought. My pool had several people who I historically have a hard time against. My first near-loss was one in which my opponent called that they were late. The same thing happened a second time later. Eventually I got a double-kill against Robert Earlson and a straight-up loss against Remy, who was also on fire that day. I was purposefully not paying attention to anyone else's fights. As such, I was mildly surprised that I progressed out of my pool. The whole thing lasted for about 2 hours of fighting and waiting.

*****

Afterwards, I immediately dropped my game-face and started talking. I put a little cheese and bread in my face, I threw away the two empty Vitamin Waters, and waited. Eventually, the Sweet 16 were announced. I ran off, hit the restroom, and grabbed my Diet Coke and made myself some instant coffee, which I sipped throughout the Sweet 16.

*****

In the Sweet 16, I knew I needed to redouble my headspace-game. So, I dove head-first into the set of mantras I had. Where previously they were just there in case I needed them, starting in the Sweet 16 I invoked them repeatedly.

I still didn't watch anyone else fighting. In some far-off place, I hoped not to have to fight Remy or Malocchio, since they had both proven to me that they were on fire.

And so things went, with me fighting my best fight and not thinking too hard about who I was fighting. Things happened, good and bad, in the course of those fights, but I remained mostly dead to the world. As time went on, I started making more mouth-noises. "Woo" and things like that. Inside me, but still isolated from me, there was a rising joy of fighting. Of the wonderful, beautiful violence that was happening.

The part of me that was making choices was still isolated, but in the same way I was allowing my compulsions to happen without any interference, I let my joy go straight from my heart to my mouth, without even considering interposing my brain.

Some people tried to get in my head or under my skin. I saw it for what it truly was - they respected me as an opponent and didn't want to lose. Perhaps they were even scared of me. Their words didn't mean what their words said - they meant what they were feeling inside. So, I invoked my inner Will Deth and let it slide off of my heart.

My heart rate and energy levels flagged a bit before fighting Caine. I kept pacing and put a bit of bounce into my step. I re-doubled and re-tripled into my mantras, and managed to stay in the game. That was the hardest part of the mental game - nothing that Caine said or did, but maintaining intensity into and through that fight. Again, I had neither opinions nor judgement about whether or not I would win, or whether winning or losing had any value. It was just another fight, just like any other.

I briefly looked at Malocchio and Remy fighting, when they finally fought. I had no opinions about who I wanted to win - they both would be ferocious opponents.

*****

As much as this post and the previous post have been all about being ridiculously honest and forthright, I can't say too much about fighting Remy and Malocchio yet. They were both gracious, extremely skilled opponents. My fights with them gave me a new respect for the both of them, and I already respected the hell out of them both. But aside from this one anecdote... not yet.

*****

In my last set of fights against Remy, we fought and we fought.

I won a truly long pass.

He won a pass.

He won another.

I grabbed my dagger.

I won the first.

I think we might have double-killed?

He won the second.

At that point, I think I fell over and took off my mask, from the tension. At that moment, I thought I had lost to him, and was prepared to hug him and walk off of the field. I had a good run, but I was happy for Remy and unsurprised. He was fighting so very, very well that day.

Everybody was still staring at me.

I thought back about the results thus far. No, I hadn't lost yet. We were 1-1 in the second set of fights.

Oh damn.

So, I put back on my mask and kept fighting.

*****

And then there was a post-revel. I was a bit of a butt - there are one or two things which seemed hilarious and unrelated-to-the-tournament to me at the time, but in retrospect probably seemed ungracious of me. I can and will endeavor to be better in the future.

*****

Thank you for indulging me by reading this post. If anything, I know that more people than ever will be gunning for my head. And I know that at least two of them can take me down if I flinch even a little bit. But I welcome this challenge.

I welcome it, with joy in my heart.

King's and Queen's Rapier Champions, Part One

This year, I won K&Q Rapier Champs.

For those who don't know, this is The Tournament in the East. This year there were over ninety fencers, fighting to be Champion. It's a hell of a thing. I've never before made it out of my pool, but for the past three years, two of the top four were from my pool. The difference this year was that I was one of those two.

But let's not talk about this year yet. Let's talk about last year.

If you're not comfortable with Real-Talk posts, don't read this. It's sincere, and lays things out there in a way that I haven't really done for anyone other than Sorcha.

*****

Last year's K&Q was Rough for me, for complex reasons. You see, people like narratives. So, in the first few years after I moved East, there was a running narrative in my head, based on the order in which things went. Basically, my Don, Thomas of Effingham, would receive an award, then Sorcha would, then I would. Here's the order in which things went:

  1. Thomas already had his Award of Arms.
  2. Sorcha got her Award of Arms.
  3. I got my Award of arms.
  4. Thomas was inducted into the Order of the Silver Rapier.
  5. Sorcha was inducted into the Order of the Silver Rapier, receiving Thomas's medallion.
  6. I was inducted into the Order of the Silver Rapier, receiving Thomas's medallion via Sorcha.
  7. Thomas was inducted into the Order of the Perseus.
  8. Sorcha was inducted into the Order of the Perseus, receiving Thomas's medallion.
  9. I was inducted into the Order of the Perseus, receiving Thomas's medallion via Sorcha.
  10. Thomas became Queen's Champion.
  11. Sorcha became Queen's Champion under Thyra, who she had fought for previously.
  12. And then King's and Queen's Rapier happened.
Last year, Caoilfhionn was the Queen. I adore her. She is fantastic and amazing. I had fought for her on several occasions - while Thomas was her primary rapier fighter, I was her number-two. As well, Thomas would not be able to become Queen's Champion again, because that's not how these things work. I was convinced that if I made it out of my pool, I would get to be her Queen's Champion.

So, I walked into that tournament needing to get out of my pool. Hungry for it. Convinced that the narrative of the day, of my career as a fencer, was on my side.

That day, Thomas wasn't feeling like entering the tournament. I won't go into detail, but I'm pretty sure it was, at least in part, my impassioned plea to him that convinced him to fight that day.

So, we warmed up for the tournament. I warmed up against Wyatt and Edward, two people who I have trouble against, but who I was relatively convinced that I had one "trick" I could use, for each of them, to take at least one pass. At the time, I was much more of a "bag-of-tricks" fencer than I am now. So, thinking about how unlikely it is that in a tournament of 80 people, they would end up in my pool, I used my tricks in warm-ups.

Then the pools were announced. All three of them were in my pool. I lost to the three of them, and only them.

Edward elected not to progress, leaving Thomas and Wyatt as first and second place in our pool. Third place was a tie between myself and Jean-Michel, and I had beaten Jean in the pools. So, if I had not encouraged Thomas to fight, I would have progressed.

Ouch.

I wandered off, over the site.

It was a beautiful day.

I stared at the sea and I cried. It hurt. It hurt so bad. Because I was happy that my friend was doing well, but I couldn't escape the knowledge that, if I hadn't encouraged him at the last minute to fight that day, I would have progressed. I was convinced that I would have been Queen's Champion!

It hurt for a long time.

But my Don, my friend, was still fighting that day.

So, I put on my big-boy pants, and I supported the hell out of him. I supported him the best I could.

In the end, he made it to the finals against another of my friends. He lost to Master Donovan, partly because Donovan, for various reasons, wanted it more that day. I was happy for Thomas, though, because he had fought well and gotten so far. It was a good day for him.

At-the-time-Lord Llewellyn was selected as Queen's Champion. I consoled myself with the knowledge that he would be a better Queen's Champion than I would have been. I chastised myself and told myself that it wouldn't have been the non-question that I, in my hubris, thought it was, that he would have been a better choice than me, even if I had made it into the Sweet 16. Really, the man's the ideal Queen's champion, and all future champs will have a hard time filling the shoes he left.

It was a good day for Thomas. I still don't regret anything I did that day. I made all the right choices, and Thomas left that day feeling good. I was sincerely happy for him.

At the same time, I hurt, but I couldn't show it. Llewellyn probably remembers the gritted teeth through which I called him "Champ" over the first half of his time there. It was even worse because I knew that he was the better man for the job, so I couldn't complain in the slightest.

But still. I had wanted to be Caoilfhionn's champion, like my Don had been before me. I had wanted it so very, very badly.

*****

The reason I talk about this now is because, had things not happened in exactly this way, I would not be King's Champion today. Last year was an object lesson in letting go of regrets. A lesson in letting go of everything.

Walking into the tournament last Saturday, I knew that there was nothing that could happen that would be harder than last year. All of that pain and those conflicting emotions. The joy I felt for Thomas, Llewellyn, and Donovan. The agony I felt about how, if I had just been a worse person and not encouraged Thomas to fight, that could have been me. The shame I felt about even thinking that.

I didn't walk in on Saturday, thinking that it was "my year". I walked in with a clear mind, ready to fight my fight. I walked in, having let absolutely everything go. Having already been through the hardest tournament experience I can imagine.

*****

Here's a link to part two.

Friday, October 14, 2016

Oh hey, look! A practice report!

Practice yesterday, in contrast to Monday, was really good.

I worked on presence-of-mind, partially inspired by this paper. Basically - I tried to maintain presence in-the-moment and avoid planning ahead. This allowed me to take advantage of the present situation, instead of trying to derp my way through situations that didn't actually come to pass.

Being present in-the-moment was super useful. I wasn't completely without plans - for example I periodically considered how my opponent was most likely to respond. But I didn't consider beyond that. I guess the real point is that I tried to not get lost in visualizing what might happen. Instead, I tried to consider whether openings were big enough, or how to make them larger if they were not. When making plans, my plan only extended to the immediate goal of making my the openings in my opponent's guard larger, rather than the goal of stabbing them two or three steps down the line.

I still was able to react with several of my usual actions - in particular, dagger-parry with a thrust in prima is a thing which has come to occupy more and more of my oh-shit reactions.

*****

I've started leaning over very, very far when I thrust. Assuming that Fabris is correct, I'll take this to be a good thing.

******

I did more solidly against the lefty at practice than I did against right-handed people. I think this is because, in my Italianized Destreza, I haven't been transferring appropriately from Weak Under Strong to Line in Cross, and Weak Over Strong to Narrowing, against right-handed opponents. Against a lefty, switching from one to the other feels much more natural, because they maintain the line constraining the lefty to the inside or outside of my blade, while still allowing for an attack.

Against a righty, in order to go from a passing thrust in Weak Under Strong at their flank into an appropriately-defensive thrust with Line in Cross, I have to push my hand super far toward the center of the circle, in order to maintain the defensive 45º angle between our blades and also block off the angle of their attack.

If I don't appropriately switch from Weak Under Strong to Line in Cross against a righty, then they can just thrust over my hilt at my face after they parry my thrust to their inside line. Or, after they parry me to the low outside, and then cut over the tip of my blade and throw a thrust over my hilt. Or, after they parry me to the outside with their tip high, then just thrust straight in above my hilt.

But much of what I did was exploit my greater range. Exploit the hell out of it. So good.

*****

Maintaining presence of mind against Sorcha was hard. Fights against one's significant other can be hard and frustrating, to one or both parties. I found it hard to maintain presence of mind, especially since her way of maintaining presence of mind is to banter. We are diametrically opposed in every way, in how we fight. I kept having to forcefully pull my brain back to presence of mind, which was in-and-of-itself frustrating.

Normally, I can ignore banter by growing angry at the other person, in the context of the bout. However, I was trying not to get angry, because I knew that would result in Sorcha growing frustrated as well, and I didn't want that. It's a difficult problem. The answer might just be to not fight her very often.

*****

tl;dr:

  • Maintain presence of mind by concentrating on using and creating openings.
  • Friggin' transfer between atajos appropriately against right-handed people. Don't be lazy.
  • Maintaining presence of mind against certain people is hard, in a not-necessarily-constructive way. Don't force yourself to fight them.

I think that's all I have for the moment. Have a nice day, I guess?

Tuesday, October 11, 2016

Yesterpractice

Practice yesterday was frustrating. I felt like I kind of phoned it in. I was thinking about what I was doing. In retrospect, I think that was the problem. I didn't make the choice between a murderpractice and a practicepractice, and ended up doing something weird and in-between. This means I didn't have the satisfaction of a murderpractice, but I also didn't have the learning of a practicepractice.

This weird hybrid practice got me thinking about what was different about the passes I lost or doubled in, versus the passes I won at Rose Tournament.

In the passes I won, I was not thinking. In the passes I lost, I thought and second-guessed what I needed to do. This led to me choosing the wrong thing several times, and then losing.

I think that the next level in my fencing will be brought about by increasing my decisiveness. Thinking is wrong. Action is the only thing that matters, even if that action is a conscious and specific choice to remain still. I need to act, and the thing I do will be correct. Indeed, it will be more correct by the fact that my opponent will not be prepared for it, since I'll act instantly.

I achieved a lack of thought several times yesterday, and that's when I was fighting well. This lack of thought needs to be a lack of the fore-thinking that I do frequently. It needs to be living in the moment, rather than thinking about what my opponent might do. It needs to be watching my opponent and existing in the progressing moment, rather than watching to make sure I do my actions correctly.

I will perform and act correctly. The only input I need to what my opponent is doing right now.

Thursday, September 29, 2016

Strike Point, or How I Learned To Sword More Gooder

After a conversation last Thursday, I'm reordering this post very slightly. Here is the closing paragraph, at the beginning to show off what the hell I'm talking about.

Most people have an understanding of center of percussion, and that is important. If you want to perform cuts, you need to understand where the "sweet spot" is. However, it is a mistake to think that this is a static thing. By controlling rotation, you can improve your sword mechanics and effective strength by a large amount. This will allow you to be a more effective fencer, and will allow you to troubleshoot and improve your own techniques.

This post will teach you one method to understand this, after bringing you through the theoretical underpinnings of this method.

*****

This post is the culmination of a relatively long train of thought, starting with the time I came across this article, perhaps three years ago. This is also the culmination of what I was calling "New Blade Magic" about half a year ago.

That article talks about "Center of Percussion", or the best place to hit with a chop in order to maximize kinetic energy imparted on the target. Since I disagree with that article's definition of "Center of Percussion", I'm going to refer to it here as the strike point.

The strike point is the place on a weapon that you want to hit with in order to impart the most impact possible. Breaking it down - the velocity of a blade, when striking, is primarily rotation. In order to strike most effectively, we want to find the place on the blade that, when we hit with it, we convert all of the rotation into kinetic energy.

Examples of three different strikes, arranged in vertical sequence.
There are arrows. That should help?

What happens when we don't hit in that place? Well, if we hit too far forward, the blade starts rotating in the opposite direction. If we hit too far back, the blade attempts to continue rotating in that same direction! But if we hit in just the right place, it stops. You can verify this by experimentation at home, by hitting things with swords or sticks.

The location of this "correct point" is dictated by the point the weapon is rotating around, and the distribution of weight of the weapon.

For the rest of this discussion, a diagram is necessary.

Rapier was shamelessly traced from somewhere I can't find again on the internet.
There are enough swords on the internet that it could be literally anywhere.

So, this is an example of a rapier. If you read this blog, you should be well familiar with them. For the moment, we will consider the center of balance of this rapier to be at point F.

As an example - if the rapier is rotating around point B, then the strike point could be point I. If that were the case, then when the rapier rotates around point A, then the strike point could be point H, and if it rotated around point C then it could be point J. The reverse is also true - if the blade were rotating around point I, then the strike point would be point B.

So, for this first example, we would have pairings A-H, B-I, C-J, and center of balance F. This covers the parts of the rapier that your hand covers, in general. So, if you throw a cut solely from the wrist at point A, the strike point would be point G. If you throw from the middle of the hand at point B, you would want to strike with point I. And if you were throwing a cut from your fingers at point C, you would want to impact with point J.

But what if you want your strike point to be somewhere farther forward? You could do this by performing a "whipping" motion. Rotate the sword from your wrist and move your arm and hand in the opposite direction, so the whole sword rotates around the point paired with point K. In this case, the point would probably be D. For longer swords, it might be closer to the center of balance, like point E. In either case, you would be making a "whipping" motion with your hand, to imbue the tip of your blade with all of the force in your sword.

What if you want to strike with point G? In that case, you would need to determine where to rotate around. It would be a point to the left of A - you would actually be rotating your sword around a point which is not on the sword itself.

(Feel-free-to-ignore-this musings: The center of balance acts as a lens, distributing what amounts to an image of your hand onto the other side of the weapon. This image continues off into infinity - as you rotate the weapon around a point closer and closer to the center of balance, the strike point moves off into infinity. Similarly, as you rotate around a point closer and closer to infinity, the strike point asymptotically approaches the center of balance, until you're just moving perpendicular to the length of the blade.)

This understanding allows us to classify the blade into parts. The part of the blade to the left of H is the strong, the part between H and J is the middle, and the part to the right of J is the weak.

The properties of the three parts of the blade are as follows:

The Strong is easy to push with.
The Middle is easy to strike with.
The Weak is easy to move.

A particularly pommel-heavy blade might not have a weak part of the blade, only a middle and a strong. A more heavily tapered blade has a smaller middle part, the middle being taken up by having more weak and more strong. So, here are a few example blades:

  • My 45" sword with distal taper
    • Center of balance F
    • Pairings A-G, B-H, C-J, E-K
  • My 37" rebar-like destreza blade with almost no taper
    • Center of balance E
    • Pairings A-H, B-I, C-J, D-K
  • Sorcha's pommel-heavy sword
    • Center of balance D
    • Pairings A-H, B-I/J, C-K
    • No weak of the blade.
How do we determine these pairings? Well, we do a little thing called "The Wiggle Test", inspired by this paper and then terribly misused by me.



Pinch the sword at the point you want to determine the pairing of. Then, wiggle it back and forth, parallel to the ground. The sword will rotate around a place on the other side of the center of balance from the pinched point. This is the strike point when rotating around that point.

Note that you can do this for any point on the sword - you can pinch on the quillon block, on the handle, or even on the blade.

(As a brief aside - I believe that when gripping a sword with undue tightness, the strike point is different because your hand becomes part of the rigid system that is being moved by your wrist. I am not sure how to ascertain the strike point there, except by brute-force experimentation and general guesstimation.)

What does this knowledge gain us?
  • When performing opposition against an opponent's blade, we want to push with the strike point, since that lets us convert the rotation from our wrist into force in the most effective way.
    • This is necessary because the wrist is the weakest part of the sword-to-body system.
    • This is essential in such techniques as:
      • Pushing thrusts.
      • Glisé.
      • Ripping the opponent's blade off-line.
      • False-edge parries as per Capo Ferro.
      • Honestly, almost everything you do with a sword.
  • When performing a draw or push cut, we can make sure that we keep the strike point against our opponent's body, so the sword doesn't bounce weirdly.
  • When we want to move our tip as fast as possible, this tells us how to do it.
So, this method of determining the strike point allows you to refine your techniques more quickly than you might otherwise do so. Because if you understand where it is, and why it is there, then you can manipulate it and improve your sense of it.

*****

Most people have an understanding of center of percussion, and that is important. If you want to perform cuts, you need to understand where the "sweet spot" is. However, it is a mistake to think that this is a static thing. By controlling rotation, you can improve your sword mechanics and effective strength by a large amount. This will allow you to be a more effective fencer, and will allow you to troubleshoot and improve your own techniques.

Thanks for reading!