- The strong atajos I was performing, while seemingly nice, allow for my opponent to push in toward my weak and gain strength, requiring me to respond by parrying.
- My attacks all were based on the position of their tip, which meant that they could position their wrist in a bent fashion and convince me to attack in ways that are easy to parry
- My attacks were easy to parry because they all involved an active push and then a movement that was not necessarily in a place that was hard to parry.
Upon some degree of meditation, I came across the following ideas.
- If I keep my blade in or near contact with their blade with my arm straight, it suddenly requires a larger, remissive movement for my opponent to increase their strength on my blade, which creates tempo for me to act.
- The center of the opponent's blade is the point which is most likely to need to move toward me in a predictable fashion for my opponent to stab me in the fastest possible way, as per my post on Triangular Thrusts.
- In order to stab my opponent, I either need to push through a weak part of their blade, OR I need to move away from their blade in a way that they can't sweep my blade with strength.
- This latter point means that, ideally, you will move at least perpendicularly away from their blade, to make putting the strong of their blade on your blade as difficult as possible.
- The circle didn't feel quite right - it felt too large. The standard circle is centered about on the center of the opponent's blade, which is what we're trying to defend ourselves from anyway.
So, this results in a few different strategic choices.
To take a brief interlude - my standard way of doing things is to try to implement what the period masters specify. If that doesn't work properly, I try to figure out what works. After that, I try to work backwards and see if what I do can be justified by the original text, even if it's a stretch.
So, with that in mind.
The previous insights have led to me to the following:
- Keep my arm outstretched and point it at the center of their blade. My intention is to match the center of my blade to the center of their blade.
- MAINTAIN THE RIGHT-ANGLE-ISH POSITION
- If my opponent attempts to perform a thrust with a disengage, bend my wrist just enough to catch their blade with my quillons.
- If I am not in a position to attack, perform a disengage from my shoulder to switch from one side of their blade to the other, always ending at the center of their blade.
- Step in a circle with the center of the mutated circle on the center of their blade, and the circumference on their sword-arm's shoulder.
- There are three types of attacks:
- Thrust, where I can simply step forward with opposition and stab them.
- This requires an obvious line through to their body.
- Push through, where I take a circling step which opens up a line connecting my sword through their weak and into their body. This thrust is performed by sliding the center of my blade along theirs toward their tip, while stepping in to stab them.
- This requires a place where one can step and get "around" to a position where this sort of push through is available.
- Detachment, where I detach my sword from theirs in a perpendicular line, while stepping away from their blade. Ideally this is done by moving my blade in a line perpendicular to the line which is their sword. Immediately twitch my hilt back to cover the center of their blade, after touching them, to defend myself.
- This is possible when very far "around" their blade.
- Face completely sideways. Don't point your front foot at your opponent. That restricts your movement.
The simplification of the circle is a beautiful thing. It means I have to perform half as many mental calculations. Instead of trying to figure out where to defend and also how to step, both the defense and the stepping use the same circle.
There are some possible permutations and complications. For example, when my opponent has two weapons or uses their off-hand, I might need to cut around their hand.
The key here is to maintain blocking off the center of their blade from thrusting directly in, which also seems like it should be true for performing other cuts.
As well, when another person adopts this position, it becomes a good idea to start going for thrusts by detachment at their hand and arm. Lastly, I'm not sure how to deal with a German-style Day Guard, where the sword is above the shoulder and the mutated circle is thus small enough to be non-existent.
So, I'll try all of this next practice I am at. We'll see how it goes.
AFTER-THE-FACT EDIT, SAME DAY: Maybe if I'm trying to hand-snipe, I should act on a circle centered on their hands, and switch to the one centered on the center of their sword if I have to make any blade contact? Or maybe hand-snipes are just a shot thrown from the sword-centered-circle, to which we immediately return? Maybe Weak Over and Weak Under are just the same thing as Line in Cross and Narrowing, but the former have a circle centered on the hand, while the latter have a circle centered on the center of the sword? TOO MANY QUESTIONS.
DOUBLE-PLUS AFTER-THE-FACT-SAME-DAY EDIT: There is one more type of attack.
AFTER-THE-FACT EDIT, SAME DAY: Maybe if I'm trying to hand-snipe, I should act on a circle centered on their hands, and switch to the one centered on the center of their sword if I have to make any blade contact? Or maybe hand-snipes are just a shot thrown from the sword-centered-circle, to which we immediately return? Maybe Weak Over and Weak Under are just the same thing as Line in Cross and Narrowing, but the former have a circle centered on the hand, while the latter have a circle centered on the center of the sword? TOO MANY QUESTIONS.
DOUBLE-PLUS AFTER-THE-FACT-SAME-DAY EDIT: There is one more type of attack.
- Disengage through, where we go directly from the middle of your opponent's blade, disengage around their hilt, and then stab them. This one is performed when their sword is far enough off-line that your sword and their sword are at a 90ยบ angle, while being on the same horizontal plane. This ignores the perpendicular departure of Detachment, because there is literally no other way to attack, and they are far enough off-line at this point that you don't really need to worry about them getting their strong on your weak.
OK, I think I'm done now.