In whatever blend of Spanish and Italian fencing I use, there is a very definite flow to fights. In strict Italian forms it is very different and speaks in far more specific terms having to do with thrusting distance at a lunge, and thrusting distance at a lean. In strict Spanish forms, distance has more to do with where you can cut a person, because let's be honest - that feels super satisfying. As well, the approaching blade in a cut can parry.
My own style of combat has its own flow, which I will recount for you today. It is based on what action is necessary for defense. This entry is partially me sorting out whats and whys of my style, so please do bear with me.
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Zone of Contact - The area between 1/2 and 3/4 of the way down the blade, closer to the tip than to the hilt. This is the area in which you can perform productive pushes and force their blade to give. This is also deep enough that a disengage is an action at Small Angle range, and difficult at best in Large Angle range.
Strong of the Blade - For our purposes here, this is just defined as the first half of your blade. It's the part that you can do relatively sure parries with.
Angle - The exact numbers for angles here are a bit fuzzy. Mostly, where I say "45˚ angle", that's really just an angle between 0˚ and 90˚ that I haven't gathered experimental data for. It's probably something like 45˚ in reality, but it could be slightly different.
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Touch range is the range at which your blades touch. It's where you can first perform actions on your opponent's blade, assuming you are both fully extended. It continues to about where your tips can touch the center of each other's blades. Neither of you can touch each other in a single-tempo lunge, though if your opponent takes one step forward you might be able to single-tempo lunge to touch them. It's pretty cool.
The point of this distance is to flirt around with contact and gain advantages in the next range. An advantage is here defined as anything that lets you predict or close off options from your opponent. The most obvious option you need to remove is the single-tempo lunge. Everything else is just static that you try to use to mess with your opponent.
Small Angle is the range at which you can first make a small angle with your opponent's sword. This angle should be made somewhere on the Zone of Contact, probably with your sword's Zone of Contact as well. This range ends about where you can touch your hilt to halfway down your opponent's blade, if your arms were both extended.
This distance is the first point at which you or your opponent can make a single-tempo lunge (or other attack) and have a reasonable chance of touching your opponent, if they don't parry.
The point of this distance is to defend yourself while setting yourself up for the Large Angle. Pay keen attention in this range - if your opponent is distracted, this is the range at which you can move forward and cleanly defend yourself while touching your tip to your opponent. A strong play here is to make an angle between 0˚ and 45˚ with your opponent's blade, slowly moving forward.
Large Angle is the range at which it is possible to place your sword on the other person's sword at the Zone of Contact at a 90˚ angle, if both of your arms are extended. This range ends where your hilt is buried in their chest. This is also the range at which you should be able to first lean and stab your opponent with an extension and no foot movement.
You should ideally place a stronger part of your blade on their Zone of Contact at this point. Otherwise, you need to block every single place they can move their sword to touch you in one tempo with the Strong of your Blade, such that their blade will contact yours with their Zone of Contact.
If someone is not being stabbed here, then there is a problem. The point of this distance should be to use the angles and expectations that you have already set up to put their sword in a place where they can't hit you, but you can hit them. Generally at this range your options are very restricted. It is hard to gain a line if you don't already have one.
If you can, you should have contact with their blade at a 45˚ to 90˚ angle. If there is nowhere that you can use your sword to describe a line connecting the Zone of Contact to their body, then you should probably either retreat or renegotiate.
In case it wasn't obvious, the point of this distance is to stab your opponent.
Renegotiate is less of a distance and more of an action. It is something you can do in the Large Angle range to change their options such that you can injure them, but they cannot injure you. This includes hooking their sword with your cane, stabbing them with your dagger, or performing a
tajo or
reves.
The basic way of doing this is to establish a strong defense against their large angle, if they have one. Then, you perform some action that establishes a new line of threat.
If you push your hilt really hard against their sword and then thrust with the dagger, that establishes a defense (push) and an attack on a new line (dagger).
If you perform a
tajo, you place your hilt in the way of their immediate attack (defense), then circle your blade around your head such that your blade goes from one side of their body to the other (attack on a new line).
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That is how the system works, at least for today. Some fighters ignore some of these steps, forcing the fight to remain in certain places. It works for them. But these are the steps which matter for me.